Homebrew Blistercoil Weird Species Details
Race Group: Elemental
Ability Score Modification: +1 Dex, +1 Con, +1 Str
Alignment: Chaotic neutral
Size: Medium-Gargantuan
Age: Blistercoil weirds average age have never been determined due to the fact they are typically destroyed.
Speed: 40 walking, 60 swim
Languages: Common, Draconic
Damage Resistance: cold, fire. Once level 10, bludgeoning, piercing, and slashing from nonmagical attacks
Monster Might: You are able to channel your magical construction in difficult situations. This allows you to have advantage on saves against exhaustion, paralyzed, petrified, and poisoned.
Battle Hardened: Starting at 15th level, you are immune to exhaustion, paralyzed, petrified, and poisoned conditions.
Heated Body: If you are hit with a melee attack while within 5ft of the attacker, the attacker will take 1d6 fire damage. This damage will increase by 1d6 at 5th, 10th, and 15th.
Feed on Fire: If you take fire damage from a spell or other magical effect, your size increases by one category. If there isn't enough room for the weird to increase in size, it attains the maximum size possible in the space available. While the you are Large or bigger, you make Strength checks and saving throws with advantage. When you start your turn at Gargantuan size, as a bonus action you cab releases energy in an explosion. Each creature within 30 feet of the weird must make a Dexterity saving throw equal to 8+Dex mod+proficiency modifier, taking 8d6 fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried. Your size then becomes Medium again.
Form of Fire and Water: You can move through a space as narrow as 1 inch wide without squeezing.
Illumination: You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
Blistercoil Weird Traits
Ability score mod, languages, damage resistance, Monster might, battle hardened, Hearted body, feed on fire, Illumination, Sense, form of fire and waterLanguages
The languages you can speaky speak well are common and draconic.
Ability Score Modification
+1 Dex, +1 Con, +1 Str
Damage Resistance
Cold, fire. Once level 10, bludgeoning, piercing, and slashing from nonmagical attacks
Sense
Darkvision 60ft
Monster Might
You are able to channel your magical construction in difficult situations. This allows you to have advantage on saves against exhaustion, paralyzed, petrified, and poisoned.
Heated Body
If you are hit with a melee attack while within 5ft of the attacker, the attacker will take 1d6 fire damage. This damage will increase by 1d6 at 5th, 10th, and 15th.
Feed on Fire
If you take fire damage from a spell or other magical effect, your size increases by one category. If there isn't enough room for the weird to increase in size, it attains the maximum size possible in the space available. While the you are Large or bigger, you make Strength checks and saving throws with advantage. When you start your turn at Gargantuan size, as a bonus action you cab releases energy in an explosion. Each creature within 30 feet of the weird must make a Dexterity saving throw equal to 8+Dex mod+proficiency modifier, taking 8d6 fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried. Your size then becomes Medium again.
Form of Fire and Water
You can move through a space as narrow as 1 inch wide without squeezing.
Illumination
You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
Battle Hardened
Starting at 15th level, you are immune to exhaustion, paralyzed, petrified, and poisoned conditions.
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