Homebrew Blistercoil Weird Species Details

Race Group: Elemental 

Ability Score Modification: +1 Dex, +1 Con, +1 Str

Alignment: Chaotic neutral

Size: Medium-Gargantuan

Age: Blistercoil weirds average age have never been determined due to the fact they are typically destroyed.

Speed: 40 walking, 60 swim

Languages: Common, Draconic

Damage Resistance:  cold, fire. Once level 10, bludgeoning, piercing, and slashing from nonmagical attacks

Monster Might:  You are able to channel your magical construction in difficult situations. This allows you to have advantage on saves against exhaustion, paralyzed, petrified, and poisoned.

Battle Hardened: Starting at 15th level, you are immune to exhaustion, paralyzed, petrified, and poisoned conditions.

Heated Body: If you are hit with a melee attack while within 5ft of the attacker, the attacker will take  1d6 fire damage. This damage will increase by 1d6 at 5th, 10th, and 15th.

Feed on Fire: If you take fire damage from a spell or other magical effect, your size increases by one category. If there isn't enough room for the weird to increase in size, it attains the maximum size possible in the space available. While the you are Large or bigger, you make Strength checks and saving throws with advantage. When you start your turn at Gargantuan size, as a bonus action you cab releases energy in an explosion. Each creature within 30 feet of the weird must make a Dexterity saving throw equal to 8+Dex mod+proficiency modifier, taking 8d6 fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried. Your size then becomes Medium again.

Form of Fire and Water:  You can move through a space as narrow as 1 inch wide without squeezing.

Illumination: You shed bright light in a 30-foot radius and dim light for an additional 30 feet.

Blistercoil Weird Traits

Ability score mod, languages, damage resistance, Monster might, battle hardened, Hearted body, feed on fire, Illumination, Sense, form of fire and water

Languages

The languages you can speaky speak well are common and draconic.

Ability Score Modification

+1 Dex, +1 Con, +1 Str

Damage Resistance

Cold, fire. Once level 10, bludgeoning, piercing, and slashing from nonmagical attacks

Sense

Darkvision 60ft

Monster Might

 You are able to channel your magical construction in difficult situations. This allows you to have advantage on saves against exhaustion, paralyzed, petrified, and poisoned.

Heated Body

If you are hit with a melee attack while within 5ft of the attacker, the attacker will take  1d6 fire damage. This damage will increase by 1d6 at 5th, 10th, and 15th.

Feed on Fire

If you take fire damage from a spell or other magical effect, your size increases by one category. If there isn't enough room for the weird to increase in size, it attains the maximum size possible in the space available. While the you are Large or bigger, you make Strength checks and saving throws with advantage. When you start your turn at Gargantuan size, as a bonus action you cab releases energy in an explosion. Each creature within 30 feet of the weird must make a Dexterity saving throw equal to 8+Dex mod+proficiency modifier, taking 8d6 fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried. Your size then becomes Medium again.

Form of Fire and Water

You can move through a space as narrow as 1 inch wide without squeezing.

Illumination

You shed bright light in a 30-foot radius and dim light for an additional 30 feet.

Battle Hardened

Starting at 15th level, you are immune to exhaustion, paralyzed, petrified, and poisoned conditions.

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