Homebrew Garou Species Details

A race of mortals that have been touched by the wild essence of the feywild and have been changed by a unique strain of lycanthrope. They have since spread from the initial forested homes to integrate themselves to most of civilization. They are known to be fierce hunters and warriors as well being loyal to a fault

Garou Traits

Fast perceptive pack hunters

Primal Senses

Your connection to the wild makes you a natural hunter, honing your senses. You are proficient in Perception and Survival, and you have advantage on Perception checks based on scent or sound. 

Darkvision

You can see 60ft in dim light as if it were bright light, and in darkness as if it was dim light. You cannot discern color and you see in greys.

Fangs and Claws

You are proficient in unarmed strikes and can use your claws instead of your fist. On hit, your claws do 1d4+ your Strength modifier in slashing damage.
Alternatively, you can use your action to bite your opponent with your large fangs. On a hit, your fangs do 1d6 + your Strength modifier in piercing damage and your opponent must make a grapple check against you.

Pack Warrior

You have an advantage to attacks so long as you have an ally that is engaged with the same enemy and is within 10ft of you..

Ability Score Increase:

Your Wisdom score increases by 2 and your Dexterity score increases by 1

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