Homebrew Dark Aasimar Species Details

While most Aasimar bear within their souls the light of the heavens, their dark cousins bear the opposite. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities, however they are touched by dark power. Dark Aasimar are born to serve as champions of the dark deities, their births hailed as cursed events. They are a people of otherworldly visages, with ominous features that reveal their dark celestial heritage.

Dark Aasimar Traits

While most Aasimar bear within their souls the light of the heavens, their dark cousins bear the opposite.

Ability Score Increase

Your Charisma score increases by 2.

Alignment

Imbued with necrotic power, most Dark Aasimar are evil or neutral. They can, however, choose to sever ties with their dark deity in pursuit of good.

Age

Aasimar mature at the same rate as humans, but they can live up to 160 years.

Size

Aasimar have the same range of height and weight as humans.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read and write Common, Celestial and Infernal

Darkvision

Blessed with a necrotic soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Torturous Hands

As an action, you can touch a creature and cause it to gain a number of hit points equal to your level. Dark Aasimar often use this trait to keep their enemies on the brink of death or save their allies for their own personal gain. Once you use this trait, you can’t use it again until you finish a long rest.

Dark Essence

You know the Thaumaturgy cantrip. Charisma is your spellcasting ability for it.

Necrotic Shroud

Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two ghostly wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.

Once you use this trait, you can’t use it again until you finish a long rest.

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