Homebrew Crystaline Species Details

Crystalines are beings that have had magic infused into their very being via alteration of their very DNA. All crystalines were once regular people who, whether willingly or not, were subject to a process that fused a chosen gemstone to them in such a way that it became apart of them. Acting similar to an organ a Crystaline's gemstone acts as their core, containing all of the magic they gained when they were turned into a Crystaline. Each Crystaline was created for a specific purpose and as such each one has been enhanced to be able to carry out that purpose.

A Crystaline's core often grows outwards during the fusion process leaving the Crystaline with parts of their core protruding from their body. These protrusions commonly take the form of horns on the Crystaline's head, or spines on their back and arms. However these protrusions can take many more forms and vary for each Crystaline. All Crystalines also have heteromorphic eyes, with one of their eyes being its original color and the other being the same color as their core.

Crystaline Traits

Becoming a Crystaline has granted you with a greater affinity for magic and an enhancement to aid with the purpose you were created to carry out.

Ability Score Increase

Your Charisma score increases by 2, and one ability score of your choice increases by 1.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and once other language of your choice. A Crystaline's second language is usually the language of their original race, but feel free to choose what you want.

Magic Sense

The process of becoming a Crystaline has left you with an innate sense for magical disturbances in the air. You can cast Detect Magic once per long rest without material components.

Gem Cutting

The protrusions from your core continue to slowly grow with no signs of stopping, as such you have been taught how to properly cut and shape gemstones in order to stop them from becoming too large. You gain proficiency with Jewlers tools and can add your proficiency bonus to ability checks that involve inspecting or identifying gemstones. 

Crystal Enhancement

At 1st level, choose one of the following options:

  • Crystal Blades: You have razor sharp blades protruding from your arms formed from the same gemstone as your core. The blades are a versitile light weapon that deal 1d6 slashing damage on a hit.
  • Crystal Skin: Your skin in places is covered by a layer of gemstones, the same gemstone as your core. You gain a +1 bonus to AC.
  • Crystal Tail: You have a thin tail 2.5 ft in length that has a gemstone at its tip, this gemstone is the same as your core. The gemstone can split apart into 3 finger like appendages which allows your tail to handle and use objects like you could with a hand. Your tail can lift the same amount of weight that you can with one hand, but cannot use weapons, shields or magical objects.
  • Crystal Reflection: A small gemstone lays in the palm of each of your hands, the same gemstone as your core. When you take damage from a spell or other magical effect and have a free hand you can use your reaction to reduce the damage by 1d10+ your constitution modifier. The gemstone in your palm reflecting some of the magic. As part of this reaction you may aim the reflected magic at a creature of your choice within 30ft of you. make a ranged spell attack using your charisma modifier, if the attack hits it deals damage equal to the amount you rolled for reducing the incoming damage + your charisma modifer and the damage type is the same as the  spell or effect that triggered this ability. Once you've used this ability you must finish a short rest before using it again.

At 5th level, your body fully adjusts to your new enhancement and you learn how to use it to its full potential. Choose the upgrade for the option you chose at 1st level.

  • Crystal Spears:  You learn how to manipulate your Crystal Blades to change their shape and extend their reach. When attacking with your Crystal Blades you can choose to extend their range to give them 5ft reach.
  • Crystal Body: You learn how to spread your Crystal skin across your entire being and harden it further. Once per long rest as an action you gain resistance to none magical slashing, bludgeoning, and percing damage for 1 minute. The effects of Crystal Body end early if you are knocked unconcious.
  • Second Tail: You grow a second Crystal Tail identical to your original tail. You can use both your tails simultaneously allowing you to use them to manipulate objects and mechanisms that would normally require two hands, also while both tails are free you have advantage on strength checks and strength saving throws.
  • Crystal Absorption: You learn how to channel and manipulate the magic you reflect. When using your Crystal Reflection in addition to reducing the incoming damage by 1d10+ your constitution modifier you may recover hit points equal to the same amount or increase the damage dealt by your Crystal reflection attack by 1d10.

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