Homebrew Dallthrach (Dragonborn Subrace) Species Details

The Dallthrach lineage of Dragonborn's dates back to the age of Draconians, where the first Dallthrach and their Draconian brother, seperated at birth, would spark the dawn of a new era of Dragonborn. The Dallthrach were a civilization of Dragon kind and kin that ruled vast swaths of land that rivaled all other kingdoms the Realm over. They were respected for their honor, diligence, wisdom, and strength against all odds. It wasn't until a malevolent God stole the Dallthrach's vision, sealing their great all seeing eyes, that led to their races destruction. As eon's continued on, all but one Dragon remained, the rest hunted and killed by their enemies. The Last Dallthrach in their final moments, created 3 eggs to continue the Dallthrach blood line, 2 eggs were to be Dragonborn brothers that would rebuild their great Kingdom, and the 3rd would be a Kobold, who was to be their chronicler. These days, their bloodline can be found through rare instances, recognized by their Black Sclera's, White Pupils, and like the Dragonborns of Draconia in Wildemount, they shared tails like their Dragonic ancestors. A trait carried over from their heritage.

Dallthrach (Dragonborn Subrace) Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Ability Score Increase

Your Charisma score increases by 2, and one other Ability score of your choice increases by 1.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment

Dallthrach general choose for themselves and refrain from picking sides in the cosmic war (Bahamut for Good and Tiamat for Evil). Dallthrach lean toward's Neutrality, choosing for themselves and what best serves their kind with few exceptions, choosing to throw their religious devotees towards Asgorath, the progenitor and primordial of all Dragonkind. Dallthrach revere all dragonkind as sacred, and place special significance on allegiances towards Dragonborn, Lizardfolk, Kobolds, and other Dragon Kin.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Adaptive Nature

You learn one Skill proficiency, one Tool Proficiency, and one Language of your choice.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon is determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. 

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