Homebrew Ghoul: The Unfortunate Survivors (Fallout Dnd) Species Details
After suffering the pain of nuclear fire burning your flesh off, you may have the misfortune of becoming a ghoul. Ghouls live in constant discrimination from the majority of humans for their “zombie”-like visage.
Ghoul: The Unfortunate Survivors (Fallout Dnd) Traits
Torn up and scorched by the bombs that fellAbility Score increase
Add Con +3 Cha -2
Ghoulish
After years of high radiation exposure, you have gained immunity to Radiation (necrotic) Damage.
Feral Struggle
Although you are immune to Radiation, if you are in a situation where you would take 50 or more points of Radiation (necrotic) Damage, you must make a DC 15 Wisdom save. On a failed save, you gain 1 Feral Point. After 3 Feral Points, you will become a mindless Feral Ghoul within 1d4 days.
Darkvision
Being a ghoul isn’t all that bad; you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages
You can speak, read, and write in English and one other language.
Previous Versions
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10/1/2020 6:08:48 AM
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