Homebrew Ghoul: The Unfortunate Survivors (Fallout Dnd) Species Details

After suffering the pain of nuclear fire burning your flesh off, you may have the misfortune of becoming a ghoul. Ghouls live in constant discrimination from the majority of humans for their “zombie”-like visage.

Ghoul: The Unfortunate Survivors (Fallout Dnd) Traits

Torn up and scorched by the bombs that fell

Ability Score increase

Add Con +3 Cha -2

Ghoulish

 After years of high radiation exposure, you have gained immunity to Radiation (necrotic) Damage.

Feral Struggle

Although you are immune to Radiation, if you are in a situation where you would take 50 or more points of Radiation (necrotic) Damage, you must make a DC 15 Wisdom save. On a failed save, you gain 1 Feral Point. After 3 Feral Points, you will become a mindless Feral Ghoul within 1d4 days.

Darkvision

Being a ghoul isn’t all that bad; you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages

You can speak, read, and write in English and one other language.

Previous Versions

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