Homebrew Dunamancy Lord Species Details

Slivers of a myth linger within the rarest tomes of the universe's most ancient libraries: they speak of a race that lords over time itself, and of their demise at the hands of one of their own people.

Most scholars have long since dismissed their existence as a far-fetched story, a childish fable that has been muddled with the history of the gith—yet a handful of historians hold not only to their belief that there's a grain of truth in these tales, but that some Dunamancy Lord could still exist even now.

Dunamancy Lord Traits

Dunalord Traits

Ability Score Increase

Your Intelligence score is  increases by 2, and two other Ability Scores of your choice increase by 1.

Age

Depending on how they use  every body that they use, Duna Lords typically live to about a millennium.

Alignment

Duna Lords do not like to interfere with others, they are the watchers and archivers of history and culture and are usually lawful or true neutral. however, depending on those who want to venture or destroy you are probably much more inclined towards a chaotic good, neutral or evil

Size

Time Lords, like humans, vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Binary Vascular System

As a result of having two hearts, when you roll for death saving throws, you may reroll 1's. - this can only be used once every long rest.

Regeneration

When you reach 0 hit points, instead of making death saving throws, you may instead choose to regenerate. When you decide to regenerate, two lines of radiant energy originating from you extend to 30 feet in to your right and left, along with a third beam, which shoots directly upward for 30 feet. Any creatures touching these beams make a DC 12 Dexterity saving throw, taking 2d10 radiant damage on a failed save or half as much on a successful one. The regeneration process lasts for one round, during which if you take damage, you must make a Constitution saving throw with a DC of 8 plus the amount of damage taken; on a failed save, you are automatically killed. After regenerating, the beams of light disappear and you are restored to 1 hit point In order to create your new body, take the following steps.

You are considered under the effects of exhaustion level 4. And roll off the following table to determine your new race and gender, though you can choose the age. Also, you gain the walking speed and size of the new creature but you don’t gain access to the racial abilities 

Gender:

Odds - Female

Even - Male

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1-5: Dragonborn

5-8: Dwarf

9-11: Elf

12-14: Gnome

15-18 Half-Elf

19-22: Half-Orc

23-27: Halfling

28-33: Human

34-38: Tiefling

39-42: Bugbear

43-45: Centaur

46-48: Goblin

49-52: Grung

53-55: Hobgoblin

56-59: Kobold

60-62: Lizardfolk

63-65: Minotaur

66-68: Orc

69-72: Yuan-Ti Pureblood

73-74: Aarakocra

75-76: Aasimar

77: Changeling

78-79: Firbolg

80: Genasi

81-82: Gith

83-84: Goliath

85-86: Kalashtar

87: Kenku

88-89: Leonin

90: Locathah

91: Loxodon

92-93: Satyr

94: Shifter

95: Simic Hybrid

96: Tabaxi

97: Tortle

98: Triton

99-100: Roll again for two race and mix. Taking the movement and height for the first 1.

 

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