Homebrew Dunamancy Lord Species Details
Slivers of a myth linger within the rarest tomes of the universe's most ancient libraries: they speak of a race that lords over time itself, and of their demise at the hands of one of their own people.
Most scholars have long since dismissed their existence as a far-fetched story, a childish fable that has been muddled with the history of the gith—yet a handful of historians hold not only to their belief that there's a grain of truth in these tales, but that some Dunamancy Lord could still exist even now.
Dunamancy Lord Traits
Dunalord TraitsAbility Score Increase
Your Intelligence score is increases by 2, and two other Ability Scores of your choice increase by 1.
Age
Depending on how they use every body that they use, Duna Lords typically live to about a millennium.
Alignment
Duna Lords do not like to interfere with others, they are the watchers and archivers of history and culture and are usually lawful or true neutral. however, depending on those who want to venture or destroy you are probably much more inclined towards a chaotic good, neutral or evil
Size
Time Lords, like humans, vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Binary Vascular System
As a result of having two hearts, when you roll for death saving throws, you may reroll 1's. - this can only be used once every long rest.
Regeneration
When you reach 0 hit points, instead of making death saving throws, you may instead choose to regenerate. When you decide to regenerate, two lines of radiant energy originating from you extend to 30 feet in to your right and left, along with a third beam, which shoots directly upward for 30 feet. Any creatures touching these beams make a DC 12 Dexterity saving throw, taking 2d10 radiant damage on a failed save or half as much on a successful one. The regeneration process lasts for one round, during which if you take damage, you must make a Constitution saving throw with a DC of 8 plus the amount of damage taken; on a failed save, you are automatically killed. After regenerating, the beams of light disappear and you are restored to 1 hit point In order to create your new body, take the following steps.
You are considered under the effects of exhaustion level 4. And roll off the following table to determine your new race and gender, though you can choose the age. Also, you gain the walking speed and size of the new creature but you don’t gain access to the racial abilities
Gender:
Odds - Female
Even - Male
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1-5: Dragonborn
5-8: Dwarf
9-11: Elf
12-14: Gnome
15-18 Half-Elf
19-22: Half-Orc
23-27: Halfling
28-33: Human
34-38: Tiefling
39-42: Bugbear
43-45: Centaur
46-48: Goblin
49-52: Grung
53-55: Hobgoblin
56-59: Kobold
60-62: Lizardfolk
63-65: Minotaur
66-68: Orc
69-72: Yuan-Ti Pureblood
73-74: Aarakocra
75-76: Aasimar
77: Changeling
78-79: Firbolg
80: Genasi
81-82: Gith
83-84: Goliath
85-86: Kalashtar
87: Kenku
88-89: Leonin
90: Locathah
91: Loxodon
92-93: Satyr
94: Shifter
95: Simic Hybrid
96: Tabaxi
97: Tortle
98: Triton
99-100: Roll again for two race and mix. Taking the movement and height for the first 1.
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