Homebrew Skinwalkers ( BMW9999 ) Species Details
a tribe of barbarian human who hunts the anthropomorphic races to wear their skin so they can take on the traits of the anthropomorphic races
it is said that the skinwalkers sometimes get glimpses of their victim's life and feelings when wearing their skin
even more rarely a skinwalker will get stuck in a skin and start to slowly become the anthropomorphic person the skin once belong to
List of known anthropomorphic races
- Dragonborn ( Dragonfolk )
- Aarakocra ( Birdfolk )
- Kenku ( Crow/Raven People )
- Lizardfolk ( Lizard People )
- Kobold ( Small Lizard People )
- Tabaxi ( Cat People )
- Leonin ( Leon People )
- Yuan-ti Pureblood ( Snake People )
- Loxodon ( Elephant People )
- Minotaur
- Locathah ( Fish People )
- Tortle ( Turtle People )
Skinwalker society
skinwalker children are raised in the belief that the anthropomorphic races are no different then animals except if you wear their skin you can gain their strengths and abilities and easily walk among them. skinwalker children right before the age of 10 receive there first skin form their parents or caretaker it is usually a hand me down. when they reach age 10 they go on their first hunt for the anthropomorphic races in doing so they use the skin they received for the first time. Officially making them a adult and more importantly a true skinwalker
How to make a skinwalker
First, you need to make a barbarian human which will be your character when you do not have an anthropomorphic person's skin on.
Next, pick 1 to 2 anthropomorphic races for your starter skins ( keep in mind your DM my not be using all of the anthropomorphic races in their campaign so you need to ask them which one you are permitted to use. Also, ask you DM how many starter skins they will allow you to have. Also, keep in mind any additional skins in your Adventure will be form NPC anthropomorphic races that you did the killing blow on, and since they are NPC your DM will make their character sheet for you. )
Finally, make your starter skins character sheets which is the same as making a normal character sheet except you cannot use armor because this character is basically is living armor for your skinwalker. If you get stuck in a skin you become that person entirely, at which point you can use armor.
P.s. the skins can be any class you want and can use any spell that is related to that class. Your barbarian human and all your skins can have their own weapons. I also suggest you put on all of your character sheets that you have for your skinwalker "a bag of holding".
How to change skins
roll a D4:
if you roll a 1 you are stuck in the anthropomorphic skin you are trying to change out of, and you instantaneously & permanently become the anthropomorphic person the skin once belong to.
if you roll a 2 you are stuck in the anthropomorphic skin you are trying to change out of, and you slowly & permanently become the anthropomorphic person the skin once belong to.
if you roll a 3 you get out of the skin with great difficulty and you can put on another skin if you want.
if you roll a 4 you get out of the skin, and you can put on another skin if you want.
Note: if you been in a skin for a long time you will roll at a disadvantage when you try to change out of that skin.
2nd Note: if you are in a female skin of an anthropomorphic person and you in that skin get pregnant because that can happen. The skin's maternal instincts kick in. You are stuck in that anthropomorphic skin and you instantaneously & permanently become the anthropomorphic person the skin once belong to, except the anthropomorphic person is pregnant now. Congratulations you are a Parent or will be when the baby is eventually born :)
3rd Note: when or if a skin permanently takes over a skinwalkers body, the anthropomorphic person will wake up seamlessly with no recollection of their death, thay are the same age as the day they were killed, and have some vague almost dreamlike memories of the skinwalkers life ( when they were wearing your anthropomorphic person's skin ).
Skinwalkers ( BMW9999 ) Traits
the same trait, spells, abilities, weapons, and Proficiencies as the anthropomorphic person the skin once belong to. NOTE: spells you know are base on your the Player level not the skin level.Previous Versions
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10/1/2020 9:19:45 PM
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