Homebrew Elodict Species Details

"Yes, it is finally working!" A man stood in a laboratory with a seeming hybrid of a snake and fox, there was a glint in his eyes, "Finally, I will be unstoppable, no one will ever be able to defeat me now." The man pulled a lever and lighting flooded the room into the hybrid, dark magic flowed from him into the hybrid as well. "I command you to LIVE!" The man fell to his knees as he heard the sound of claws scraping stone. He never even had a chance to look up. The hybrids mouth opened, "Well doctor, you did a fine job, but you gave me more than just magic."

Elodict's are snake and foxlike creatures that appear to be highly intelligent and masterfully manipulative. They seem to have originated after a rather brilliant man wanted to create a cunning creature to assist him in any activity he chose. Until he decided to actually create one, which he accidentally gave it some of his own personality and brilliance. These creatures will do whatever they feel is in their best interest, usually resulting in them being any type of evil, as they also have an inclination to controlled chaos. Elodict's are graceful and are about 1'7, although they can stand on their hind legs and reach 3'7. Elodict's are usually dignified creatures unless presenting otherwise is necessary.

Elodict Traits

Not only can one have a silver tongue, but a silver mind.

Silver Tongue

Elodict's have advantage in deception, persuasion, and sleight of hand. Their tongue is as sharp as their sword.

Silver Mind

Elodict's have proficiency in insight, perception, and sleight of hand. We know all the tricks of the trade.

Grace

Elodict's have +1 in dexterity. We may be smart, but we are still foxes.

Alignment

Elodict's can vary, but will usually be somewhat evil. "Was I not a product of evil"

Age

Elodict's live for 75 years, but remain in their prime once they reach it.

Speed

Your walking speed is 50, your burrowing is 20, your flying is 0, and your swimming is 15.

Size

Elodict's are 1'7, but on their hind legs can reach 3'7.

Languages

Elodict's can speak common, undercommon, and thieves' cant.

Claw

Elodict's claws are very sharp and inflict bleed upon a target, this cannot be stacked.On a hit, the target suffers the attack's normal effects, and bleed causes the target an additional 1d6 necrotic damage. At level 6 the damage would be 2d6, at level 14 it would be 3d6, at level 20 it would be 4d6.

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