Homebrew Eladrin Dracotaur Species Details

A strange creature structured much like a centaur- its lower half draconic in form with small, vestigial wings, while its upper being identical to the elves of the Feywild. Much like the Eladrin elves of the Feywild, Eladrin Dracotaurs are imbued with the power of the seasons, modifying their personality and abilities dependant on their associated season. Some say the Eladrin Dracotaurs were created in a strange experiment by the Gods, appearing to have little ancestry - as if they simply came into existence some time thousands of years ago.

Residents of the Feywild and sharing the genetics and culture of the Eladrin Elves, the Eladrin Dracotaurs garner their powers from an associated season, typically changing in physical attributes (predominantly colour), personality and abilities depending on the season they are associating with. While some Eladrin Dracotaurs retain a single seasonal association throughout their lives, almost all are able to change their seasonal association at will after a long rest. The typical Eladrin Dracotaur will simply adapt their seasonal association with the actual season, some seeing it rude to deviate from the beauty of the natural cycle.

While retaining this Eladrin feature, Eladrin Dracotaurs have features associated with their Draconic Ancestry- the colours of their scales defining an additional elemental affiliation. In Dragons and the Dragonborn, this comes in the form of resistance and a breath weapon, but Eladrin Dracotaurs simply retain the resistance. 

Eladrin Dracotaur Seasons

Spring

Eladrin Dracotaurs in the spring state tend to have greenish skin and hair along with their seasonal specific Draconic scale colours, their presence and aura is filled with new life to such an extent that young flowers and plant shoots may sprout around or even on their bodies. This state is linked to joyful and playful emotions, celebrations, and cheerfulness. Eladrin Dracotaurs in this state are often energetic, exuberant, optimistic, and prone to mischief while acting naïve and careless to potential dangers.   

Summer

Eladrin Dracotaurs in the summer state tend to have bright golden hair and skin along with their seasonal specific Draconic scale colours, their presence and aura is intimidating and almost radiates heat.  This state is linked to passionate and wrathful emotions, confrontations, and anger. Eladrin Dracotaurs in this state are often enraged, motivated, vindictive, and ready to act against any threat.

Autumn

Eladrin in the autumn state tend to have red or orange hair and skin along with their seasonal specific Draconic scale colours, their features, including scales, mimicking freshly fallen autumn leaves. This state is linked to peaceful and calming emotions, self-reflection, and measured resolutions. Eladrin Dracotaurs in this state are level-headed, well-meaning, open-minded, and slow to act without careful thought.

Winter

Eladrin in the winter state tend to have pale blue or white hair and skin along with their seasonal specific Draconic scale colours, their features mimicking the rime and frost of the coldest depths of the year with scales and spines often appearing like shards of ice, icicles or snowflakes. This state is linked to sad and melancholy emotions, bitterness, and quiet contemplation. Eladrin Dracotaurs in this state are gloomy, sorrowful, regretful, and are prone to lashing out, holding grudges, and crying frozen tears.

Eladrin Dracotaur Names

Eladrin Dracotaur typically follow the same naming convention as Elves, though some occasionally choose draconic names or hybridised elven-draconic names as a nod to their ancestry.

Eladrin Dracotaur Traits

Your Draconic and Eladrin heritage manifests in a variety of traits you share with others of your kind.

Ability Score Increase

Your Strength score increases by 2, your Intelligence increases by 1 and your Charisma score increases by 1.

Age

With Draconic and Elven ancestry, Eladrin Dracotaurs live for many years- averaging similar to Elves with a venerable lifespan average of 700 years.

Alignment

Despite their strange and perhaps fearsome appearance, Eladrin Dracotaurs tend towards goodness, neutrality and lawfulness, taking on protector roles more often than not.

Size

Eladrin Dracotaur are taller and, unsurprisingly, heavier than humans, standing an adult minimum of 6 feet tall and averaging almost 800 pounds. Your size is Medium.

While medium sized due to height, your large form lends itself to carrying great weights. You count as one size larger when determining your carrying capacity and the weight you can push or drag.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table per season. Your damage resistance is determined by the dragon type- see list below.

Draconic Ancestry
Spring
  • Blue - Lightning Resistance
  • Bronze - Lightning Resistance
Summer
  • Black - Acid Resistance
  • Copper - Acid Resistance
  • Green - Poison Resistance
Autumn
  • Brass - Fire Resistance
  • Gold - Fire Resistance
  • Red - Fire Resistance
Winter
  • Silver - Cold Resistance
  • White - Cold Resistance

Fey Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest.

When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier. The effects are as follows:

  • Spring - When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
  • Summer - Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).
  • Autumn - Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
  • Winter - When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

 

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common, Elvish and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

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