Homebrew Fallen Celestial Species Details
Fallen celestials are those that have fallen from the grace of a deity, having broken with the tenants or refusing a command from their deity.
Despite being cast out of the celestial outer planes, fallen celestials have been known to occupy churches and and other hallowed sanctums and use them as bases. Taking them over and amassing power among what they consider the lesser races. After their fall from grace the fallen's wings are no longer radiant white, and have a wide range of colors. Priests and others strong in their faith can sense the fallen celestials disgrace of a higher power.
The fallen celestials have very close relationships with those who they deem as friends, but since they were banished by their deity, many have trust issues with strangers. The fallen celestials will do anything for those very close to them. However, for strangers or mere acquaintances, they will not hesitate to leave them unless there is a sure reward that is worth their while.
Once lawful good creatures, they can now range anywhere on the spectrum of alignments.
Society
Most do not wish to communicate with one another as many come from different gods, leading to most living in seclusion or mending into other society. They live their lives peacefully until they die or find retribution. If they do gather, it is to strike at a god and thus makes them more of an army than a real society.
While most of the fallen have rejected the deity's. There are still some that still follow the tenants of their deity and who wish to try and redeem themselves in their deity's eye.
Fallen Celestial Names
Male: Michael, Jacob, Gabriel, Albo, Samuel
Female: Uriel, Itherial, Aysa, Gavrial
Fallen Celestial Traits
Fallen CelestialsAbility Score
You are still a celestial, and with that, you have celestial prowess.
Your Charisma increases by 4, your Strength and Constitution increases by 3, and your Dexterity, Intelligence and Wisdom increases by 2.
Age
A fallen celestial can live several millennia or even attain immortality. A fallen celestial can die or be killed by taking enough melee/physical damage or by beheading. When you die, if you are still out of favor with your deity or haven't sworn allegiance to another deity, the Outer Planes rejects your return. And thus, you permanently die if slain, and cannot be revived except by the Wish spell or the True Resurrection spell.
Alignment
Most fallen celestial's are almost always of good alignment, though other alignments are possible.
Truesight
Fallen celestial's can see in normal and magical darkness to 120 feet, have advantage on detecting invisible creatures and objects, have advantage on detecting visual illusions and have advantage on saving throws against them, and have advantage on detecting the original form of a shape-changer or a creature that is transformed by magic out to 30 ft.. Furthermore, they can see into the Ethereal Plane.
Javelin of light
The javelin has the same stats as a basic javelin. You are proficient in this weapon. You can use this trait once + your wisdom modifier, regaining use after finishing a short rest.
Flight
To be able to fly, a fallen celestial must expend a bonus action to fully extend their wings. You must use another bonus action to retract your wings.
Celestial Power
As a divine being, though fallen, you have numerous resistances and immunities.
Languages
You know common, celestial + bonus languages equal to your intelligence modifier.
Residual powers
You have lost most of your powers when you fell from grace, but you are slowly starting to regain certain powers over time. You know the guidance cantrip. When you reach 3rd level, you can cast the cure wounds spell once + your charisma modifier before taking a short rest. When you reach 5th level, you can also cast the lesser restoration spell once + your charisma modifier before taking a short rest. When you reach 7th level, you can cast the spell revivify once + your charisma modifier before taking a short rest. Charisma is your spellcasting ability for these spells.
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