Homebrew Nine tails Kitsune Species Details
These tricksters are full humanoids whose lineage come from large, intelligent, multitailed foxes in the Feywilds. They have large fox ears, canine teeth, fine claws on their hands/feet and fox eyes. They have multiple tails depending on their age. Their builds/height are usually lithe like elves and many enjoy disguising themselves as such. Their nature is to trick, manipulate and deceive but dislike outright lies. They value loyalty to family and clan above all else. If a kitsune happens upon a traveler they will always be curious to see that person's spirit. Their tricks and deceptions can be harmless all the way to downright mean. All are meant to test the metal of a person. This behavior is not bias to other races. Kitsune will endlessly test one another. A kitsune parent will have their child try and figure things out for themselves. As such the race values self-worth and self-reliance. This does not mean they do not cooperate. One of the greatest lessons a kitsune will learn is when to ask for help. This lesson teaches the kitsune that their family and clan is one of their greatest strengths. Kitsune folklore tells of their ancestors creating the first illusion. It is taught that the first Archfey fox fell in love with a Seelie (or Unseelie depending on which subrace) princess and so created a magic to win her affection. Thus the race of kitsune were born. You can find their villages ranging from forests, mountains to deserts. They usually live far away from any large cities, hidden behind their illusions. The only other societies you see them walk around openly in are high or wood elvish society. Their intense fey nature is off putting to other mortal races. Usually they keep themselves disguised outside of their own kind. Their fox-like sensibilities give them preferences for building cozy burrows in hills and large trees. However, the village public buildings and shrines are above ground and are normal for their local culture.
Nine tails Kitsune Traits
Ninetails Kitsune TraitsAbility score increase
Ability Score Increase Your Dexterity and Charisma scores each increase by 2.
Darkvision
Your eyes have the thin slits and reflective nature of a foxes. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray
Keen sense
Large, ambidextrous ears sit upon your head. You have advantage on Wisdom (Perception) checks that rely on hearing.
Illusion Sensitivity
Illusions are your lifeblood. You have played with them since you were a child. When you encounter one you recognize and see through them immediately. If you fail a Passive (Wisdom) Perception or Intelligence (Investigation) check against an illusion succeed it instead
Tail casting
You can perform the somatic gestures for spells with your tails. If a spell requires a somatic component, the kitsune must have free use of their tails or at least one hand to perform the gestures.
Shape-shifting
When not shape-shifting you take the form of a half fox half human hybrid. As a bonus action you can assume the form of either a human or fox. The fox form has the statistics of the jackal (MM pg. 331), all the rules that apply to the druid’s wild shape ability apply to Shape-Shifting except you can speak normally and you use your normal hit points. You can also enter a specific human form of the same sex. When in this form you are indistinguishable from a human.
Foxfire
You know the produce flame cantrip. For you this counts as an illusion spell. The fire is blue in color and fey in nature. Charisma or Wisdom (whichever is higher) is your spellcasting ability for this spell. If you gain any other fire spell with your class that fire is also blue and of a fey nature
Language's
You can speak, read and write Common and Sylvan. Kitsune usually have many dealings with fey creatures. More often than not they live in areas with only a thin veil between the Material Plane and the Feywilds, if not inside the Feywilds themselves.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep