Homebrew Skittermander Species Details

   Originally of the fey wilds, today, skittermanders can be found throughout the prime material plain, often serving in clerical positions that allow them to aid as many people as possible. They have fully embraced technology and enjoy the many sights the world has to offer, traveling the world as often as they are able. Those who employ skittermanders quickly learn to give them missions that have open-ended parameters, as a skittermander who feels she has completed a task won’t necessarily report back to a superior for further instructions if they find someone else who needs their help first. Outsiders often find them cheerfully manic, noting a goblin-like flair for the ridiculous but none of that race’s innate malice.

Skittermander Traits

The six armed, small fuzzy race known as the skittermander is a fey creature unlike any other.

Ability Score Adjustments

Your Charisma and Dexterity Score increases by 2 and your wisdom decreases by 1

Age, Weight, and Height

 Though skittermanders are mammals, they begin life in something akin to a larval stage. A skittermander whelp looks like a miniature version of an adult, but with more prominent ears and a tiny, secondary mouth on its abdomen. Once born, whelps are left to fend for themselves. They are truly omnivorous, capable of digesting fruits, leaves, raw meat, and seeds. Additionally, a whelp’s secondary mouth allows it to attach itself to large prey and feed at its leisure. Thanks to a numbing mucus secreted by this mouth, less intelligent animals rarely even notice the whelp’s samplings. A swarm of skittermander whelps has been known to bring down a large bovine creature in a matter of minutes.
    After 6 years, whelps mature into adult skittermanders, begin to walk upright, and lose their secondary mouths, but they maintain their taste for anything remotely edible. Skittermanders living in tropical climes have short, soft fur, while their arctic cousins grow tough, shaggy hair. Their coloration varies even more, with tones of blue, green, and violet being the most common, but with no obvious correlation to their surroundings.

  • Avg. Height or Length: 2–4 ft.
  • Avg. Weight: 25–45 lbs.
  • Age of Maturity: 6 years
  • Maximum Age: 60+2d20 years

The average adult skittermander is 3 feet tall and weighs about 35 pounds. your size is small.

Grappler

Skittermanders gain a +2 racial bonus to grapple combat maneuvers and are experts in athletics.

Hyper

Once per long rest as a bonus action, a skittermander can take an extra move action.

Low-Light Vision

A skittermander can see in dim light as if it were normal light.

Six-Armed

Skittermanders have six arms, which allows them to wield and hold up to six hands’ worth of weapons and equipment allowing them the naturally duel wield and gain the ability for two weapon fighting. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.

Some skittermanders never master coordinating all six arms for manual manipulation, preferring to instead use their extra limbs for mobility. These extra maneuvering limbs allow a skittermander to wield only two hands’ worth of weapons or equipment, but they also grant a land speed of 45 feet and expertise in Acrobatics.

Choose how you use your six arms carefully. 

Curious

Skittermanders develop an intense interest and pursue this fascination, slowing the development of their physical coordination. Skittermanders with this racial trait gain expertise in Perception and proficiency in one other skill of their choice.

Guardian

They take a –2 penalty to AC while sharing their space but provide the creature whose space they share with a +1 shield bonus to AC against ranged attacks.

Slow to Trust

New creatures to this world the skittermander had quickly delveloped a keen eye toward power dynamics and injustice. Because of this skittermanders gain proficiency in Insight.

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