Homebrew Golric Species Details

"It matters not what blood you come from, nor what dust you'll become..****y the tracks you leave behind on the earth, and the path that they have walked."

Half-Breeds

The sad truth is that these Half-Breeds are often the result of force or revenge. Between warring tribes of orcs and goliaths, brutal displays of dominance — particularly instigated by the orcs — are certainly not unheard of (as seen in the history of half-orcs). There are cases of goliaths exhibiting similar behavior, but they are almost exclusively acting of vengeance rather than instigation. Because of the harsh nature of their conception, and the hostility they are shown from birth, Golrics tend to develop one of two ways: either with lofty ideals, trying to leave their mark on this plane and change it for the better... or with an icy, cold contempt for a world that could allow such abomination in the first place.

Seen as abominations from both races, Golrics are often abused by their societies or cast out and left to die. Pariahs even within their own cultures, most are forced into lives of servitude, oppression, or solitude. Thus, they tend to be highly distrusting of others, only ever sure of their own motivations and intentions, and each has their own way of maintaining their guard: many through silent brooding, but many through boisterous humor — however, just like most other outcasts, the half-breeds do typically long for some semblance of acceptance in the world around them... they simply try not to show it.

These half-breeds generally don't have strong feelings about any races or groups in particular, but they almost always harbor deep-seeded hatred for goliaths and orcs. They can improve relations with other races in multiple different ways. Different Golrics prefer the company of dwarves as drinking companions, some prefer the various cultures of humans, some prefer to be alone or in a small goliath/orc tribe, but they usually aren't on good relations with most races.

Golric Names

As most Golrics are pariahs cast out from their own societies, very few are ever found to have conventional names from either race. Occasionally, the ones kept in servitude will be given names reflecting the culture they are serving, but the rest are forced to eventually choose a name for themselves...or receive one from those they encounter in the wilderness. These can range from names they remembered from their youth (Rook, Grog, Kraven, Feng, Bron, Torg, Omec), to wild creatures they encounter (Wolf, Bear, Hawk, Phoenix, Behemoth, Spider, Bull), to descriptions of themselves or their own actions or features (Hammer, Rip, Strongjaw, Crush, Hunter, Mountain, Stonefist).

Golric Traits

A golric character has the following racial traits.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

 Typically, a Golric can live for more than nine decades but rarely more than a century.

Alignment

eing outcasts and on their own from as early an age as they can remember, most Golrics tend to have a chaotic disposition, with a strong sense of self-importance. They can range across the spectrum of good and evil, often dependent on their oldest memories of treatment or their first encounters with other societies.

Size

Golrics are always thickly and densely muscled, but can vary in size quite significantly due to their inconsistent genetics: examples fit anywhere between 6 and nearly 9 feet tall and weighing between 240 and 400 lbs. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

ou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Aggressive

As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Natural Athlete

You have a proficiency in the Athletics Skill.

Menacing

You have a proficiency in the Intimidation Skill.

Mountain Born

You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.

Stone's Endurance

You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total.

Languages

You can speak, read, and write Common, Giant, and Orc.

Previous Versions

Name Date Modified Views Adds Version Actions
10/5/2020 1:28:00 AM
4
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes