Homebrew Awakened Mimic Species Details
Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey.
Initiative Predators. Mimics can alter their outward texture to resemble wood, stone, and other basic materials, and they have evolved to assume the appearance of objects that other creatures are likely to come into contact with. A mimic in its altered form is nearly unrecognizable until potential prey blunders into its rich, whereupon the monster sprouts pseudopods and attacks.
When it changes shape, a mimic excretes an adhesive that helps it seize prey and weapons that touch it. The adhesive is absorbed when the mimic assumes its amorphous form and on parts the mimic uses to move itself.
Cunning Hunters. Mimics live and hunt alone, though they occasionally share their feeding grounds with other creatures. Although most mimics have only predatory intelligence, a rare few evolve greater cunning and the ability to carry on simple conversations in Common or Undercommon. Such mimics might allow safe passage through their domains or provide useful information in exchange for food.
Awakened Mimic Traits
As a mimic, you have certain traits in common with other mimics. As a shapechanger, you are able to blend in with the world around you much easier, making covert jobs much easier to manage.Darkvision
Adapted to living in dimly lit dungeons, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shapechanger
You can use your action to polymorph into a Medium or Small object or back into your true, amorphous form. Your statistics remain the same in each form. Any equipment you are wearing or carrying is not transformed. You revert to your true form if you die. Additionally, you have immunity to the prone condition.
False Appearance
While you remain motionless are are not in your true form, you are indistinguishable from an ordinary object.
Natural Armor
Due to the unusual shape of your body, you are ill-suited to wearing armor. However, you can make your flesh as hard as wood or stone to protect yourself instead. You can also cast Barkskin at will, requiring no material components.
Adhesive
You automatically grapple creatures you hit with unarmed attacks, and creatures you have grappled have disadvantage on their attempts to escape.
Bite
Your massive and toothy mouth is a natural weapon, which you can use to make unarmed strikes. If you hit, you deal piercing damage equal to 1d4 plus your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Ambush Predator
You are proficient in the Stealth skill.
Acid Resistance
You are resistant to Acid damage.
Languages
You can speak, read, and write common.
Ability Score Increases
Your Strength score increases by 2, and your Constitution score increases by 1.
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