Homebrew Alces Species Details

The city before us was built around the trees, the homes built high into the trees. We never made it inside the actual walls, only ever doing business outside the grand hedges. The large, antlered beasts watched us the entire time. We never could find the place again.

— Alvar Farfoot, Myths of the Deep Woods

The alces dedicate their entire lives to serve as the guardians of the deep forests. They live isolated from the rest of the world, subtly leading outsiders away from their timeless sanctuaries. Though as the outside world further encroaches many younger alces begin to shun the ancient traditions and look to explore the greater world.

Fated Roles

From the moment they are born an alces will have their path predetermined. On the day of their birth, an alces is assigned a role to play in society; commoner, brute, arcanist or noble. These roles are assigned dependant on the number of babies in a litter and the physical traits of the newborn. 

If more than one alces is born, the runt is immediately assigned to serve as a noble, these babies are trained to become monarch alces and serve as the governing body of the city. They are trained in basic magics and diplomacy, Many monarch alces grow to bell tall and slender, aided by a healthy diet and exposure to magic. Monarch alces rarely do hard labour and find little need for their horns, these alces often train their horns into decorative patterns, weaving fabrics and painting them to follow the current fashions. 

Other alces in the litter serves as the commoners for their community. Parvus alces serve their community with more freedom than others, pursuing their own education and interests as desired. The parvus often take the brunt of the workload in a community by serving as craftsmen, shopkeepers and foragers. These alces often tend to end up the smallest physically, though their lives lend to them being versatile, developing the skills and tools that best serve their days of work. A parvus alces generally lets their horns grow naturally, not training them like the monarch alces, but not developing the skills to use them properly like the bellator.

When only one alces is born they are often born much larger than calves in a litter. These alces are often born with the first signs of antlers and are raised to serve as brutes. These bellator alces often serve as labourers, guards and soldiers, training to use their wide antlers alongside weapons in service of the forest.

On the rare occasion that an alces is born with deep red fur, they are immediately taken from their mothers and raised by the arcanists. These alces often never see a day of labour in their lives, instead training their minds to best master the arcane arts. Many of the alces rubrum spend their lives learning shamanistic arts, learning to incorporate nature into their magic. Though many others see themselves above the commoners and their association with nature, these alces take to books or seek to gain powers from beings greater than themselves. At a young age, rubrum begin to carve runes into their horns learning to channel their magic through themselves, this process often makes a rubrum's horns too delicate and precious for use as weapons.

Emerging Isolationists

Most alces communities are deep in the most remote woods, far away from other signs of civilisation. These communities work hard to stay isolated, working with the forest to hide themselves and guide adventurers away from their recluse. Most alces live their entire lives in the timeless woods, and for many, it never occurs to leave the quiet peace. Though many younger alces challenge this way of life, as more adventurers get close to discovering the alces, these youths begin to push for communication with the outside world. Some abscond in the night, looking for a life outside the hedge walls, looking to find adventure and greatness beyond the traditions of their home. This is turn leads to more alces being sent out into the world to either return the defectors or to attempt to control the damage already done. 

Living Cities

Behind great hedge walls, Alces cities and communities are entwined in the trees they are built around, curving high into the branches of the great trees around them. The whole city works together to shape the growth of trees and other flora. Most citizens in these cities tend small gardens, both communal and private. These small dots of greenery in the city further serve to hide the city from prying eyes as well as aiding in feeding the vegetarian cities of the alces. 

Alces Names

Alces names have a suffix dependant on the caste that they serve. Alces also take a secondary name, this name declares them to be the child of the parent of the same gender, using the suffix 'mas' for males and 'duas' for females. The only exception to this is the alces rubrum who often never learn the identity of their parents. Many defecting alces take new names that match the culture of their new homes, though more traditional alces take pride in their names. An example of a traditional, female monarch name is Exadiareg Orraduas, though among close friends she might simply go by Exadia.

Alces Names: Avendra-, Azzard-, Barbo-, Bullius-, Clad-, Ellantra-, Exadia-, Fulka-, Gunka-, Hallo-, Horti-, Ivinku-, Karkena-,  Lexatri-,  Lord-, Lucia-, Nyla-, Orra-, Orrax-, Ozzad-, Priato-, Purven-, Ragno-, Rekar-, Rivilda-, Stra-, Sylva-, Torad-, Umba-, Umbra-, Vanta-, Yvano-, Zola-

Bellator Suffixes: -dova, -ok, -tor, -vark

Monarch Suffixes: -alix, -erian, -ialis, -reg, -regna

Parvus Suffixes: -bon, -do, -enom, -ol, -pol, -tom

Rubrum Suffixes: -avial, -ax, -dox, -exial, izon, -xon, -zal

Alces Traits

Your alces character has the following traits

Ability Score Increase

Your Wisdom score increases by 2.

Age

While there is some variation among subraces, most alces live to be over 100 with. The monarch alces is the longest lived, living around 140-160 years, the bellator alces typically live for 120-130 years and the alces rubrum live for 100-110 years. The parvus alces however only lives for around 75 years.

Alignment

The alces devote themselves to caring for nature and often worship Obad-Hai, these devotions bend them towards at least some level often neutrality.

Size

Alces are generally between 6 and 7 feet tall, including their horns. bellator alces are typically the tallest and heaviest, monarch alces are slightly smaller and lighter, alces rubrum are again smaller and parvus alces rarely make it to 6 feet, more often falling between 5 and 6 foot.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to the thick overgrowth of the depths of the woods, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Wild Gardener

The alces spend their lives tending to the natural state of the forest, they tend the plants and animals as a part of their culture. You have proficiency in the Nature skill.

Speak with Small Beasts

Through sounds and gestures, you can communicate simple ideas with small or smaller beasts. Alces are accustomed to reading the small beasts of the forest to look for subtle changes in the forest. Small beasts can detect coming danger and shifts in weather long before most alces, keeping an eye on the local wildlife can serve as an early warning for these shifts.

Favour of the Forest

Your connection with the animals of the forest has taught you how to win favour with gentler creatures. You can cast the animal messenger spell once with this trait as a 2nd-level spell, and you regain the ability to do so when you finish a long rest.

Languages

You can speak, read and write Common and your choice of either Celestial or Sylvan. It is common for the more religious alces, to learn Celestial as a part of the studies and worship, most monarch alces and bellator alces will learn the language at a young age. Alces rubrum and parvus alces are often closer to nature and the spirits of the forests they live in, this sometimes results in young rubrum and parvus learning Sylvan instead.

Alces Rubrum

As an alces rubrum your distinct reddish fur sets you apart at birth, marking you to be selected to study the arcane arts. Many of the red alces never see physical labour in their lives, instead pushing their minds as far as they can go to study the mysteries of the world. Some rubrum take up the shamanistic arts, learning to incorporate nature into their magic, though many see themselves as above the gardens of the common alces, instead taking to books to extend their arcanist knowledge. Alces rubrum have no need for a spellcasting focus, instead carving runes into their horns and channelling their magic through themselves, this makes a rubrums horns too delicate and precious for use as weapons.

Ability Score Improvement

Your Intelligence score increases by 1.

Arcane Sigildry

You have spent many hours studying arcane runes, culminating in the inscription and carving of your own horns. As a result, you are proficient in the Arcarna skill. You have no need of a spellcasting focus, instead using your carved horns as a focus. You can also perform the somatic components of spells even when you have weapons or a shield in one or both hands.

Calloused Mind

The harsh training you have undertaken since a child has calloused you, giving you resistance to certain forms of harm. A book taught alces rubrum may have hardened their mind against mental invasions, while a shamanistic rubrum has spent many hours studying and testing the many poisons of their home. You have resistance to either Poison or Psychic damage (your choice).

Inscribed Horns

During your studies you have learned to use your horns to channel a type of arcane energy as an action. A small bead of energy lands at a point you can see within 30 feet before exploding in a 10 foot sphere. Each creature in the area of the blast must make a saving throw determined by the damage type. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 6d6 at 16th level. The damage type is the same as your Calloused Mind resistance.

Bellator Alces

As a bellator alces, you are stronger and larger than other alces. Bellator alces are trained to serve as warriors from a young age, protecting nature with their strength. Utilising this training, you are able to fight with a savage intensity, utilising your horns with full effectiveness to gain any advantage. 

Ability Score Increase

Your Strength score increases by 1.

Pronged Assault

You can use your horns to make an attack which deals piercing damage equal to 1d4 + your Strength modifier piercing damage on a hit. You are proficient with your horns

Charging Blow

Immediately after moving 10 feet or more on your turn, if you make a Horn attack you may roll 1d6 +  your Strength modifier instead of the normal damage die. You are still proficient with the attack. On a hit you can then choose to attempt to knock the creature prone, making a contested athletics roll against the target.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Monarch Alces

The tall and slender monarch alces serve as the ruling class of alces communities, and as such are less likely to do any sort of hard laborious work. The horns of a monarch alces are large though purely decorative and a symbol of status, often trained to grow in intricate patterns. Young monarch alces are taught the very basics of arcane matters and have a greater natural talent for diplomacy.

Ability Score Increase

Your Charisma score increases by 1.

Arcane Studies

You know one cantrip of your choice from the druid spell list. When you reach 3rd level, you can cast the charm person spell at second level. You can do this once and recover the ability when you finish a long rest. When you reach 5th level, you can cast the spell calm emotions. You can do this once and recover the ability when you finish a long rest. Wisdom  is your spellcasting ability for these spell.

Extra Language

You can speak, read, and write one extra language of your choice.

Parvus Alces

The commoner caste of the alces, parvus alces are smaller and much more versatile than the other alces castes. Parvus alces are more free to pursue their own interests, unlike the other alces castes.

Ability Score Increase

Two different ability scores of your choice increase by 1.

Pronged Assault

You can use your horns to make an attack dealing 1d4 plus your Strength modifier piercing damage on a hit.

Tool Proficiency

As a child you were trained in a specific line of work. You gain proficiency with the a tool of your choice.

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