Homebrew Flumph Species Details

Ability Score Increase. You gain a +1 in dexterity, intelligence and wisdom

Ability Score Decrease.you have a a -2 in strength.

Age. Flump 's live forever

Alignment. Your alignment is lawful good. Flumph's can stray from good, but they are mostly lawful.

Size. you average 3 feet tall and weigh 77 pounds, your size is small.

Speed. Your base walking speed is 5 feet. Your base hover speed is 30 feet

Advanced Telepathy. you can perceive the content of any telepathic  communication used within 60 feet of you. You have telepathy 60 feet and can't be surprised by any form of telepathy.

Dark vision. You have dark vision for 60 feet

Languages. you understand under common but can't speak.

Prone Deficiency. If you are knocked prone, roll a die. on an odd result, you land up side down and are incapacitated.  At the end of your turn, you can make a dc 10 dexterity saving throw, ending the incapacitated effect and righting yourself on a success.

Stench Spray. Each creature in a 15 foot radius of you must make a DC 10 dexterity saving throw of be coated in a foul smelling liquid. This liquid exudes a horrible spell for 1d4 hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned when within 5 feet of the coated creature.. a creature can remove this by using a short rest to bath in water, alcohol, or vinegar.

Telepathic Shroud. You are immune to any effect that would sense emotion or read thoughts, as well as any divination spell.

Tendrils.  Your melee attack does 1d4+your dexterity modifier bludgeoning a damage, and  1d4 acid damage.

 

Flumph Traits

+1 dexterity, +1 intelligence, +1 wisdom, -2 strength, advanced telepathy, dark vision, prone deficiency, stench spray, telepathic shroud, tendrils.

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