Homebrew Animated Armor Species Details
Animated by magic for a variety of purposes, animated objects are common objects given a crude intelligence to serve their master’s needs.
Animated Armor Traits
Animated by magic for a variety of purposes, animated objects are common objects given a crude intelligence to serve their master’s needs.Creature Type
Construct
You do not require air, food, drink, or sleep. Instead, you enter a restful state, remaining semiconscious, for 4 hours a day. While resting, you can dream after a fashion; such dreams are reflexive mental exercises inherent to your consciousness. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Alignment
Created for a variety of purposes by a variety of masters, animated objects can be of any alignment but are usually neutral.
Antimagic Susceptibility
You are incapacitated while in the area of an antimagic field. If targeted by Dispel Magic, you must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Blind Senses
You have no eyes, and are blind (and therefore immune to the Blinded condition). You have blindsight 60 ft.
Can't Speak
You are unable to speak, but are still able to read, write, and understand any languages which you know. You are unable to perform verbal spell components.
Construct Nature
You are immune to the deafened, exhaustion, paralyzed, and petrified conditions.
False Appearance
While motionless, you appear indistinguishable from a mundane object which your race resembles. You must spend one minute motionless before this trait takes effect. You must maintain concentration during that time, as if you were casting a spell.
Poison Immunity
You are immune to poison damage, and immune to the poisoned condition.
Languages
You can read and understand Common.
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