Homebrew Half Dragon Half Drow Species Details

It is not uncommon for dragon to assume a human form to peak there curiosity of the humans and other races. They sometimes get infatuated with a male of the race and end up wanting to do more than observe the races. This result in the Half Dragon Half elf race. The father is an elf the mother a dragon. The mother cares for the child as the rest of her brood but the child is not the same as it's dragon siblings as it is only half of a dragon and the other half is an elf. This breed of Half Dragon vary as to which subrace of elf is the father. one thing is know though as they are stronger than there elf family with the blood of a dragon coursing through there veins. These Half Dragons are always born with horns on there head, scales on there back and some scales on the sides of there face. A tail that vary in length and size. And spines that go from the base of there neck to the end of there tail. In some rarities they are also born with wings, but the wings are not strong enough to support them until they get into there teen years.

Half Dragon Half Drow Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Speed

If born with wings they have a base flying speed of 30 ft

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Half Dragon Half Drow  don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Keen Senses

You have proficiency in the Perception skill.

Superior Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Drow Magic

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Half Dragons have a long life expectancy from both there dragon and there elf parent. Age of maturity is 50. Living up to nearly 800 years old.

Size

Half Dragon Half Drow are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Languages

You can speak, read, and write Common, Draconic, and Elvish . Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. While Elvish slows in a nice manner and songs very aged.

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