Homebrew Kuo-toa Species Details

Kuo-toa Page 198 to 199 in Monster Manual

Kuo-toa Traits

Ability Score Increase

Ability Score Improvement

Your dexterity score increases by 2 and your wisdom by 1

Age

Kuo-toas reach maturity fast, reaching adulthood at 12 years old. They rarely live past 30, however.

Alignment

Kuo-Toas are commonly bad tempered, racist and xenophobic, generally tending towards evil. Their tribes are organized in a rigid structure ruled by archpriests, and challenging the status kuo is branded as hereticism. They’re, therefore, lawful.

Size

Medium, standing around 4 to 5 feet tall.

Speed

Your base walking and swimming speed is 30 feet.

Darkvision

You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color, only shades of gray.

Amphibious

You can breathe air or water

Slippery

The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Kuo-toa Weapon Training

The kuo-toa favor weapons designed to catch rather than kill (and then sacrifice their prey to their deity). They’re proficient in the use of Nets, Sticky Shields and Pincer Staffs.

Bite

Your razor sharp teeth are a natural weapon, 1d4 + strength mod piercing damage.

Languages

You speak Common and Undercommon

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