Homebrew Kuo-toa Species Details
Kuo-toa Page 198 to 199 in Monster Manual
Kuo-toa Traits
Ability Score IncreaseAbility Score Improvement
Your dexterity score increases by 2 and your wisdom by 1
Age
Kuo-toas reach maturity fast, reaching adulthood at 12 years old. They rarely live past 30, however.
Alignment
Kuo-Toas are commonly bad tempered, racist and xenophobic, generally tending towards evil. Their tribes are organized in a rigid structure ruled by archpriests, and challenging the status kuo is branded as hereticism. They’re, therefore, lawful.
Size
Medium, standing around 4 to 5 feet tall.
Speed
Your base walking and swimming speed is 30 feet.
Darkvision
You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color, only shades of gray.
Amphibious
You can breathe air or water
Slippery
The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Kuo-toa Weapon Training
The kuo-toa favor weapons designed to catch rather than kill (and then sacrifice their prey to their deity). They’re proficient in the use of Nets, Sticky Shields and Pincer Staffs.
Bite
Your razor sharp teeth are a natural weapon, 1d4 + strength mod piercing damage.
Languages
You speak Common and Undercommon
Comments
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Posted Mar 15, 2019Kind of lackluster, to be honest. It feels like they need one more trait, perhaps Otherworldly Perception giving them proficiency in Perception, at the least? Also, they should have Sunlight Sensitivity if they have Superior Darkvision.
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Posted Aug 8, 2019Kuo-Toa should have con increase instead of dex because they can withstand the pressure of water. And also Otherworldly Perception would be a unique addition to this race.