Homebrew Fire Elemental Species Details
Race Group: Elemental
Ability Score Modification: +2 Dex, +1 Con
Alignment: Typically neutral
Size: Large
Age: Unknown
Speed: 50 walking
Languages: Common, Ignan
Damage Resistance: Once level 10, bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunity: Fire
Monster Might: You are able to channel your magical construction in difficult situations. This allows you to have advantage on saves against exhaustion, paralyzed, petrified, and poisoned.
Battle Hardened: Starting at 15th level, you are immune to exhaustion, paralyzed, petrified, and poisoned conditions.
Heated Body: If you are hit with a melee attack while within 5ft of the attacker, the attacker will take 1d8 fire damage. This damage will increase by 1d8 at 5th, 10th, and 15th.
Form of Fire: You can move through a space as narrow as 1 inch wide without squeezing. Any non magical surface or object you touch ignites.
Illumination: You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
Water Susceptibility: For every 5ft of water you move in or every gallon of water splashed on you, you take 1 cold damage.
Fire Elemental Traits
Ability score mod, languages, damage resistance, damage immunity, Monster might, battle hardened, Hearted body, Illumination, Sense, form of fire, Water Susceptibility,Languages
The languages you can speaky speak well are common and Ignan.
Ability Score Modification
+2 Dex, +1 Con
Damage Resistance
Once level 10, bludgeoning, piercing, and slashing from nonmagical attacks
Sense
Darkvision 60ft
Damage Immunity
Fire does not hurty... since you are made of it.
Water Susceptibility
For every 5ft of water you move in or every gallon of water splashed on you, you take 1 cold damage.
Monster Might
You are able to channel your magical construction in difficult situations. This allows you to have advantage on saves against exhaustion, paralyzed, petrified, and poisoned.
Heated Body
If you are hit with a melee attack while within 5ft of the attacker, the attacker will take 1d8 fire damage. This damage will increase by 1d8 at 5th, 10th, and 15th.
Form of Fire
You can move through a space as narrow as 1 inch wide without squeezing. Any non magical surface or object you touch ignites.
Illumination
You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
Battle Hardened
Starting at 15th level, you are immune to exhaustion, paralyzed, petrified, and poisoned conditions.
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