Homebrew Dynastinae Species Details

A race of literal minded purpose driven warriors, these massive beetle folk are lumbering behemoths. Each with 4 arms,  a heavy armored carapace, and single a massive horn jutting from their helm like face. They range in color between metallic black to deep blues. While slow moving they make up for it with great strength. Originally a wild and ferocious species, they were found and subjugated as workers and guardians by a colony of Ilithid. Over the centuries of mistreatment and modification the Dynastinae were created. 

Eventually with the aid of a band of hunting Gith, they were able to break free of their Mind Flayer masters and destroy their stronghold in that region of the underdark. 

Dynastinae Traits

Toss

Ability Score Increase

Great strength and a tough carapace. +2 to Str, +1 to Con

Natural Armor

Your body is basically made of a metallic chitin granting you a natural armor, you cannot wear armor but can use a shield normally. Your AC is naturally 16. You can use and gain benefits from shields.

Unnatural Psychic

You can speak telepathically to any creature you can see within 30 feet of you. Your telepathic utterances are simple and translated roughly into a language the creature understands and filled in with images from your mind, it can only understand you if it knows a language. Your communication doesn't give the creature the ability to respond to you telepathically. You have no spoken language that is naturally comprehensible by creatures that are not insectoid.

Giant Bug

Being a literal giant bug, your size is Large. Your carrying capacity and encumberance are reflected by your size. Being a subterrainian bug you also have a natural burrowing speed of 5 + STR mod ft per round.

Toss

As an action you can flip an enemy up and over your back using your horn, provided you win an opposed strength (athletics) roll. On a successful roll you render the affected enemy prone and move them to behind you and 10 ft away. 1d6+strength fall damage. You have advantage if scuttler was used your last turn and you haven't used your bonus action to stand back up.

Scuttler

As your action you may drop to all down to all six limbs and increase your movement speed by 2x your movement + 15 you must expend a bonus action in order to stand back up. You gain advantage on using your toss ability. You have disadvantage on using your melee weapons as your large carapace and segmented limbs restrict swinging and sight.

Previous Versions

Name Date Modified Views Adds Version Actions
11/19/2020 11:46:14 PM
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