Homebrew Unicorn Satyr- Unityr Species Details
A creature distinct by its half and half appearance. The lower by its equine legs and hooves and the upper comprised of a humanoid figure, with long glimmering hair and fuzzy wrists. The tail is also long and elegant, often braided to avoid dirt. A unityr has one horn protruding from the forehead.
Unityr's are not as prone to wild revelry like satyr's but are far more extroverted than unicorns. They like to join with song or tricks of light and magic, but prefer to protect their own small part of wild woods. They especially like finding unique natural architecture like round arches and small swamps.
Unicorn Satyr- Unityr Traits
Half unicorn, half... satyr?Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Unicorn Blood
While you are not true unicorn, you still have sacred and powerful blood. You have advantage in saving throws against being charmed or poisoned.
Magic Horn
The horn on your head is imbued with innate magic. You know and can cast the cure wounds spell as a 1st-level spell, without material components. You must finish a short or long rest to use this trait again. Charisma is your spellcasting modifier for this spell.
Gore
Your horn is a lethal weapon with which you can make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier.
Celestial Power
As a bonus action, you can power your horn to its magical capacity. For 1 minute, all damage dealt by your Gore is considered magical.
Inherited Speech
You can speak Common and Sylvan
Previous Versions
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10/13/2020 3:24:34 AM
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6
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1
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1.0
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10/13/2020 3:36:02 AM
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15
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4
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1.2
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Coming Soon
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