Homebrew Chain Devil (Playable) Species Details
Kytons were 6 ft (1.8 m) tall humanoids that wore chains as opposed to regular apparel. The chains wrapped tightly around the kytons like a shroud, rattling as they moved and slithering around their bodies as if they were alive. The areas where a kyton's eyes, ears, nose and hair would be were also wrapped in chains, with the only visible areas being their throats, grinning mouths and the occasional glimpse of a single, glinting eye.
The spiked shackles were covered in barbs and iron scraps that had been welded on, with each length ending in a hook, blade or weighty ball. Their normal weight combined with that of their chains made kytons weigh about 300 lbs (140 kg). It was often difficult to tell a kyton from a regular human draped in chains, although they were frequently mistaken for undead as they matched the traditional idea of a shackled spirit.
Chain Devil (Playable) Traits
Chain devils animated the chains on their body and swung them around to rend and restrain their targets.Animated Chains
Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.
Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Unnerving Mask
Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.
Coat of Chains
Due to the nature of chain devils constantly being nearly completely covered in chains they have built up a resilience to both them and outside factors. The chain devils Constitution increases by 2, and either its Strength or Dexterity increases by 1.
Demonic Resistance
The Chain Devils thick coat of chains and demonic skin help protect it from many forms of damage including Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered.
Demonic Immunity
Being born of a land of fire and brimstone has allowed the Chain Devil to become completely immune to Fire and Poison or being poisoned.
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
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Posted Aug 19, 2022Id say this is really faithful to the Monster counter part, although play wise the unnerving mask is a bit overpowered in play. Maybe make it action based? i have no clue how to balance it apart from removing it.