Homebrew Dhampir Species Details

They are everywhere, they blend into the crowd, learn how to blend in with their surroundings, to hide their true nature - Dhampirs. Many can claim to have seen a Dhampir, but only few can say that they know one - Dhampirs are a sight to behold. Their human determination and will in combination with their vampiric strength, beauty and grace, makes them a fearful foe, that one would rather befriend, than actually fight.

 

The Life of a Dhampir


 

Dhampirs usually live in seclusion, they don't openly show themselves very often, so only few can say that they know a Dhampir. Because of this life of seclusion, Dhampirs are slow to trust, and sometimes even asocial, contrasting their natural beauty, but when a Dhampir makes a friend, it's a friend for life. They are one of the most loyal races to ever exist, and they treat betrayal as one of the most despicable things a person can do. Their friendship is a token of trust and loyalty, while their love is unending and as passionate as love can be.

 

Dhampiric Beauty


 

Their appearance may be deceiving, as the pointed ears, the beautiful eyes, and their hight and their generally handsome appearance, make many believe that they are looking at an elf or a half-elf. For this reason, many Dhampir learn elvish, so that they can better hide their vampiric nature and pretend to be elves.

 

Dhampir Traits

They are everywhere, they blend into the crowd, learn how to blend in with their surroundings, to hide their true nature - Dhampirs. Many can claim to have seen a Dhampir, but only few can say that they know one - Dhampirs are a sight to behold. Their human determination and will in combination with their vampiric strength, beauty and grace, makes them a fearful foe, that one would rather befriend, than actually fight.

Ability Score Increase

Your Dexterity score increases by 2.

Languages

You can speak, read, and write Common and one language of your choice.

Age

Dhampirs are long lived thanks to their vampire heritage. They reach adulthood at the same rate as a human, but can live for several hundred years.

Alignment

Most Dhampirs are self-reliant and secluded driving them toward being neutral. A lot of Dhampirs, however, dispise their vampiric blood, so they try to be as lawful as they can be, which sometimes makes them more chaotic than anything else.

 

Size

 Dhampirs are the same size and build as humans. Your size is medium.

Speed

Your base walking speed is 30 feet.

Darkvision

As a result of your vampiric heritage, you have superior darkvision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Persuasive Personality

You have proficiency in the Persuasion skill.

Vampiric Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Sleepless

Dhampir don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Inured To Death

When you are reduced to 0 hitpoints and fall unconscious you immediately gain 5 temporary hitpoints. If you still posses any of these temporary hitpoints at the start of your next turn you regain 1 hitpoint and if you are still unconscious from being reduced to 0 hitpoints you automatically regain consciousness and may take the rest of your turn as normal.

Sanguine Legacy

You know the Thaumaturgy cantrip. [3rd] You can cast Charm Person (2nd) once per long rest. [5th] You can cast Misty Step spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Misty Step spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

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