Homebrew Breton Species Details
Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock. They are united in culture and language, even though they are divided politically, for High Rock is a fractious region. Bretons make up the peasantry, soldiery, and magical elite of the feudal kingdoms that compete for power. Many are capable mages with innate resistance to magicka. They are known for a proficiency in abstract thinking and unique customs. Bretons appear, by and large, much like other pale-skinned humans. They are usually slight of build and not as muscular as Nords or Redguards. The great diversity in their appearance is to be expected from their politically fractured society, though their clothes, accents, customs and names are fairly uniform.
Breton Traits
Your Breton character has some qualities in common with Mer races and some that are unique to Bretons.Dragonskin
Starting at third level, you can activate the power of Dragonskin for up to a minute. Activating Dragonskin grants resistance against spells that deal damage to you. This power lasts until the end of your next turn and can't be used again until you complete a short or long rest. You gain a second usage of this ability at 7th level and a third at 14th level.
Age
Bretons mature at the same rate humans do and reach adulthood around the age of 18. They live much longer than humans, however, often exceeding 150 years.
Alignment
Bretons tend towards neutral good. Their feudal governments lend them a mix of freedoms and laws, depending on their station in life.
Size
Bretons are about the same size as their Human counterparts, ranging from 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your Mer blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Mer Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versatility
You gain proficiency in two skills of your choice.
Languages
You can speak, read, and write Common, Altmeri, and one extra language of your choice.
Previous Versions
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1/11/2021 9:37:04 PM
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