Homebrew Draggovern ( true kobolds) Species Details

Draggovern ( true kobolds)

Draggovern are weak, craven, and seethe with a festering resentment for the rest of the world, especially members of races that seem stronger, smarter, or superior to them in any way. They proudly claim kinship to dragons, but beneath all the bluster, the comparison to their glorious cousins leaves kobolds with a profound sense of inadequacy. Though they are hardworking, clever, and blessed with a natural talent for mechanical devices and mining, they spend their days nursing grudges and hatreds instead of celebrating their own gifts. Draggovern tactics specialize in traps and ambushes, but kobolds enjoy anything that allows them to harm others without putting themselves at risk. Often, they seek to capture rather than to kill, taking out their frustrations on the helpless victims they drag back to their claustrophobic lairs.
Physical Description

Draggovern are small, bipedal reptilian humanoids, with tails. Most stand around 3 and a half feet tall and weigh about 40 pounds. They have powerful jaws for creatures of their size and noticeable claws on their hands and feet. Often Draggovernfaces are curiously devoid of expression, as they favor showing their emotions by simply swishing their tails. Draggovern thick hides vary in color, and most have scales that match the hue of one of the varieties of chromatic dragons, with red scales being predominant. A few Draggovern, however, have more exotic colors such as orange or yellow, which in some tribes raises or lowers an individual's status in the eyes of his fellows.

A few Draggovern are born with leathery wings and can fly. Known as urds, they like to lurk on high ledges and drop rocks on passersby. Although the urds' wings are seen as gifts from Tiamat, the Dragon Queen, wingless Draggovern are envious of those gifts and don't get along with the urds.


History:


Dragovian legend states that they came into being due to a curse meant to maim Bahamut during an ancient war with Tiamat. When the curse was aimed at Bahamut one of the Great Gold Wyrm's, Kuraenixia the Presence, took the curse instead, however the magic was so great that it bounced upon many of the other combatants. This curse over time diminished the dragons size and power until they were similar in size and stature to that of humans and elves. Rather than writhe in sorrow over their loss of strength and ability the new race, often called Dovahsil (Dragon Soul) by their truedragon brothers, took to building a culture to match the humanoid races the Dovahsil now resembled. Due to the need of a union the Dragovian were able to give up the issues that arise between the different dragon species and took to crafting a new legacy.legend states that they came into being due to a curse meant to maim Bahamut during an ancient war with Tiamat. When the curse was aimed at Bahamut one of the Great Gold Wyrm's, Kuraenixia the Presence, took the curse instead, however the magic was so great that it bounced upon many of the other combatants. This curse over time diminished the dragons size and power until they were similar in size and stature to that of humans and elves. Rather than writhe in sorrow over their loss of strength and ability the new race, often called Dovahsil (Dragon Soul) by their truedragon brothers, took to building a culture to match the humanoid races the Dovahsil now resembled. Due to the need of a union the History[edit]

Dragovian legend states that they came into being due to a curse meant to maim Bahamut during an ancient war with Tiamat. When the curse was aimed at Bahamut one of the Great Gold Wyrm's, Kuraenixia the Presence, took the curse instead, however the magic was so great that it bounced upon many of the other combatants. This curse over time diminished the dragons size and power until they were similar in size and stature to that of humans and elves. Rather than writhe in sorrow over their loss of strength and ability the new race, often called Dovahsil (Dragon Soul) by their truedragon brothers, took to building a culture to match the humanoid races the Dovahsil now resembled. Due to the need of a union the Dragovian were able to give up the issues that arise between the different dragon species and took to crafting a new legacy. were able to give up the issues that arise between the different dragon species and took to crafting a new legacy.


Society:

Draggovern thrive in cramped quarters far from the light of the sun. Most live in vast warrens deep beneath the earth, but a few instead prefer to make their homes beneath tangles of overgrown trees and brush. Saving their malice for other races, most Draggovern get along well with their own kind. While squabbles and feuds do occur, the elders who rule Draggovern communities tend to settle such conflicts swiftly. Draggovern delight in taking slaves, relishing the chance to torment and humiliate them. They are also cowardly and practical, and often end up bowing to more powerful beings. If these creatures are of another humanoid race, Draggovern often scheme to free themselves from subjugation as soon as possible. If the overlord is a powerful draconic or monstrous creature, however, Draggovern see no shame in submission, and often shower adoration on their new leader. This is especially true if the Draggovern serve a true dragon, who they tend to worship outright.

Draggovern often seethe with hatred and jealousy, but their innate caution ensures that they only act on these impulses when they have the upper hand. If unable to safely indulge their urge to physically harm and degrade members of other races, they resort to careful insults and "practical jokes" instead. They consider both dwarves and elves to be deadly rivals. Draggovern fear the brute power of half-orcs and resent humans for the dominant status that race enjoys. They believe half-elves blend the best qualities of both parent races, which strikes kobolds as fundamentally unfair. Draggovern believe halflings, small in stature, make wonderful slaves and targets for Draggovern rage and practical jokes. When the gnomes first arrived in the mortal realm, Draggovern saw them as perfect victims. This sparked waves of retaliation and reprisal that have echoed on down through the centuries and earned the Draggovern' permanent enmity.


Draggovern Names

Male: Draahzin, Eadoo, Ipmeerk, Jamada, Kib, Makroo, Olp, Yraalik, Zornesk

Female: Adriaak, Harkail, Neeral, Ozula, Poro, Saassraa, Tar

Draggovern ( true kobolds) Traits

Dragon Ancestry:

Draggovern Traits

Ability Score Increase. Your Dexterity score increases by 2

Age:

Age. Once hatched, Draggovern mature at a breakneck pace. By the time a kobold reaches 7 or 8 years old, on average, they are mentally and physically capable to assist the tribe in some capacity. Draggonverns can live to be over 120 years old, but usually die to external causes well before then.

Alignment

Alignment. Draggovern are fiercely loyal to their tribe. Thus, they tend toward lawful

Size:

Size. Draggovern are diminutive creatures, virtually never reaching over 3 1/2 feet tall. Your size is Small

Speed

Speed. Your base walking speed is 30 feet.

Darkvision.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Pack Tactics

Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Languages

Languages. You can speak, read, and write Common and Draconic.

Dragon Ancestry.

Dragon Ancestry. Choose one type of dragon. Your spell element and damage resistance are determined by the dragon type

Spell Conversion.

Spell Conversion. You can choose to convert your spell damage type to match your Dragon Ancestry.

Subrace.

Subrace. There are three distinct varieties of Draggovern : the cunning burrows Draggovern , the spellcasting loredrake Draggovern , or the winged Draggovern . Choose one of these subraces,Traits.

Subrace:
Burrows Draggovern
Ability Score Increase. Your Intelligence score increases by 1.
Ambusher. When you roll damage for an attack with a melee weapon against a creature that is surprised, you may reroll the weapon's damage dice and use either total.
Bonus Proficiency. You are proficient with thieves' tools.
Loredrake Draggovern
Ability Score Increase. Your Charisma score increases by 1.
Sorcerous Initiate. You know 2 cantrips of your choice from the sorcerer spell list. In addition, you know one 1st-level spell from the Sorcerer spell list. You can cast this spell once, regaining the ability to cast it when you complete a long rest. Charisma is your spellcasting ability for these spells.
Winged Draggovern
Flight. You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.

Dragon Ancestry:

Dragon Ancestry:
Dragon Damage Type Breath Weapon
Black : Acid 5 by 30 ft. line (Dex. save)
Blue : Lightning 5 by 30 ft. line (Dex. save)
Brass : Fire 5 by 30 ft. line (Dex. save)
Bronze : Lightning 5 by 30 ft. line (Dex. save)
Copper : Acid 5 by 30 ft. line (Dex. save)
Gold : Fire 15 ft. cone (Dex. save)
Green : Poison 15 ft. cone (Con. save)
Red: Fire 15 ft. cone (Dex. save)
Silver : Cold 15 ft. cone (Con. save)
White : Cold 15 ft. cone (Con. save)
Abyssal : Necrotic 15 ft. cone (Con. save)
Adamantine : Thunder 15 ft. cone (Con. save)
Amethyst : Acid 5 by 30 ft. line (Dex. save)
Astral : Radiant 15 ft. cone (Con. save)
Brown: Poison 15 ft. cone (Con. save)
Cobalt: Cold 5 by 30 ft. line (Con. save)
Crystal: Radiant 5 by 30 ft. line (Con. save)
Emerald : Thunder 5 by 30 ft. line (Con. save)
Fey : Psychic 15 ft. cone (Wis. save)
Gray : Acid 15 ft. cone (Dex. save)
Iron : Lightning 15 ft. cone (Con. save)
Mercury : Poison 5 by 30 ft. line (Con. save)
Mithral : Radiant 15 ft. cone (Dex. save)
Orium : Acid 15 ft. cone (Con. save)
Purple: Psychic 5 by 30 ft. line (Dex. save)
Sapphire : Force 15 ft. cone (Con. save)
Shadow : Necrotic 5 by 30 ft. line (Dex. save)
Steel : Force 5 by 30 ft. line (Dex. save)
Topaz: Fire 15 ft. cone (Dex. save)
Yellow : Fire 5 by 30 ft. line (Con. save)

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