Homebrew Eliksni Species Details

FIERCE AND FANATICAL

The Eliksni are a nomadic race of four-armed, bipedal humanoids. They organize themselves led by the ruthless Kells. House unity is fickle as the Eliksni will only follow power. If a Kell exhibits weakness, their followers will abandon them. As fickle as house unity is, House alliances are more so. To the Eliksni, an alliance is a unity of two houses and two Kells cannot rule together.

A LOST SOCIETY
The Eliksni were not always brutal. Their homeland was destroyed in what they call "The Whirlwind." What was once a prosperous society fell into disarray. Houses were exterminated, Kells fell in combat, and the houses that did escape were reduced to scavenging to stay alive. Since the genocide committed on their people, they are rarely seen and have become distant myths. The remaining houses dwell deep within forgotten ruins.

HOUSES AND KELLS

Houses are organized in a strict hierarchy with the Kells at the top. The Kell determines the actions of a house and what their ideals are. The house works to please the Kell, as it is the duty of the house to operate as the Kell sees fit. Kells become Kells by performing heroic acts. It is possible for a captain to rise to Kellhood and challenge the existing Kell for the right to lead. The challenge ends when one Kell lies dead. Of the remaining houses, House Winter, House Devils, and House of Wolves are the largest. They reside very far from one another, as the Kells do not trust each other. The ruins they reside in are full of magic they can siphon for ether.

ETHER AND GREAT MACHINES
Ether is a raw form of arcane energy that the Eliksni require to live. The Great Machines, floating spherical constructs, that the Eliksni worship to provide an abundance of ether. It is said that all of the Great Machines were lost in the Whirlwind, which is why the Eliksni are near extinction. The ether they ingest is the foundation of their biology, and allows them to live extremely long lives. The oldest of the Eliksni are said to be well over 2000 years old. However, ether is more difficult to come by and te longer an Eliksni lives, the more ether dependent they become.

Eliksni Traits

Four-armed. The eliksni have a second, smaller pair of arms, which they can use for multiple things as they see fit.

Four-Armed.

The Eliksni's second set of arms is much smaller than the primary pair of arms, and thus, cannot use weapons, or be used to dual wield large weapons. Treat them as a size smaller than the primary arms when using weapons and performing checks. The advantage to having four arms is the ease of climbing sheer surfaces. Your speed is not halved when climbing.

Ability Score Increase

 Your ability scores each increase by 1.

Age

Eliksni seem to only be able to live as long as they have a consistent supply of ether, however they will die eventually.

Alignment

Eliksni tend to be more on the chaotic side of things, with most being Chaotic Neutral looking out for themselves, however there are some Eliksni who are quite the bad aples and a few who love looking out for anyone but themself.

Size

On average, Eliksni are about 6 inches to a foot taller than the average human.

Speed

Your base walking speed is 30 feet, and your climbing speed is 25 ft.

Languages

Eliksni, when encountered, seem to have a good grasp on common, and they seem to have an affinity for the older languages, such as Celestial or Primordial, with many knowing both.

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