Homebrew Awakened Wolf Species Details
After being exposed to a supernatural fenomena, This former common beast of the forest received the gift of intelligence. Having a new mind to face this new terrifying reality that his gift gave him, he roams the lands searching for solace in this new weird reality he found himself into.
Awakened Wolf Traits
With all the changes that this being suffered, it is still a wolf after all, and with that he retains his features as a wolf while he has the intelect of a sentient being.Ability Score Increase
Your Dexterity score increases by 2, Your Wisdom score increases by 1.
Keen Hearing and Smell
The awakened wolf has advantage on Wisdom(Perception) checks that rely on hearing or smell.
Natural Weapon
The Awakened Wolf can use their teeth as weapons in battle. They have proficiency in them and they deal 2d4 piercing damage on hit. And it counts as a melee weapon attack with the finesse property.
Natural Defense
When not wearing any armor, the Awakened Wolf has an AC of 11 + DEX
Pack Tactics
You have advantage on an Attack roll against a creature if at least one of your allies is within 5 ft. of the creature and the ally isn't Incapacitated.
Beast
You are considered a beast instead of a humanoid.
Canine speech
The Awakened Wolf can speak and read common. On top of that, the Awakened Wolf is able to comunicate simple ideas and concepts to other beasts. Any sort of check related to comunicating with non-canine beasts (except for intimidation) will suffer disadvantage.
Hunter's Instincts
You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.
No Hands
-You cannot wield weapons or shields. You cannot perform spells with material components, or use a spellcasting focus as a humanoid would normally do. You can however with ear twitches, tail wagging, and other movements to perform the gestures necessary for the somatic component of spells. You cannot do anything for which hands are necessary, such as use tools or kits.*
-You have disadvantage on sleight of hand checks, which can only be executed if you could reasonably use your mouth in the situation.*
-You cannot take object interactions as a free action in most instances; they instead require a bonus action to do such.
*: those hinderances may be circunvented through spells like mage hand. Discuss with your DM when the usage of such magic would be allowed to counter-balance those disadvantages.
Canine build
-Any climb that requires hands and feet is especially difficult for you because of your paws. When you make such a climb, each foot cost you 4 extra feet, instead of the normal 1 extra foot. Climbing checks are made with disadvantage. And because of your body structure, you'll need armor specially made for a wolf in order to use it.
Previous Versions
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10/16/2020 2:54:25 AM
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10/18/2020 6:39:03 AM
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10/18/2020 6:48:59 AM
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