Homebrew Feyforged Species Details
The feyforged were built to protect the Elder Tree worshipped by the wood elves of Sah’ghel. At first they were mindless automatons made of wood and stone. Dark fey magic was eventually used to transfer souls into these constructs making them sentient beings. This practice became shunned and banned by the Verdant Grove: the council of druids that rule over Sah’ghel. As a result they were were banished unless they vowed to protect the city until death. Few remain in the city to this day and finding one within civilization is a rarity. Feyforged have not been in creation since the third age and those that are still around are seen as relics of an ancient past.
Living Fey Magic
Feyforged are formed from a blend of wood, stone, and fey enchantments. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of darkwood or stone. Wood tree bark-like plates form a protective outer shell and reinforce joints. Feyforged don’t share common facial features, some have simple designs while others have become more complex in their age, adding adornments like antlers, leaves, and even vines. Although they are made of wood and stone, there are still elements of life within them. Resting, healing magic, and the Medicine skill all provide the same benefits to guardians that they do to other humanoids.
Feyforged Personality
Feyforged were built to extend the already extended lives of elven warriors to protect the Elder Tree and Sah’ghel during a time where invasions from the Outer Planes were more common. For most of their existence, feyforged had a clearly defined objective and were encouraged to focus purely on that role. Since the end of the third age and the closing of the Divine Gate, elven society has grown more aware of the morality of creating such beings as they grew closer to the goddess of wilderness, Melora. The feyforged were then forced to take a vow to protect their city until death or be banished to never return again. Those that stayed became honorable examples for what would become the Verdant Knights. Those that left became hermits while very few attempted to congregate into society. Most were made with sexless bodies but since then some have undergone modifications to their bodies to appear more than just an ancient construct. The power to create a feyforged were exploited with the darker side of fey magic and therefore making it nearly impossible for mortals in the current age to create a feyforged being without a connection to the Feywild.
Quirks and Backgrounds
Feyforged are not much different from other people, they still possess emotions but lack the same needs. If you are a feyforged from the Third Age you’ve most likely been in isolation since then. For this reason most feyforged have the hermit or outlander background. Those who have integrated into society may have chosen to serve nearby society as a local protector making them a Folk Hero. The Feyforged Origins table has descriptions for your character that can help determine more about who you are.
Feyforged Origins
| d8 | Quirk |
|---|---|
| 1 | You have a grove deep in the woods that you tend with a small shrine to the Wildmother (Hermit). |
| 2 | You've taken to a village that you've sworn to protect and have defended in dire situations (Folk Hero). |
| 3 | You've given yourself to a city for gladiator style entertainment to make a living (Gladiator). |
| 4 | You've taken to the forests as a hunter or gatherer for yourself or a nomadic tribe (Outlander). |
| 5 | You have been with one of the Wi'ccari tribes connecting yourself with nature and worshipper of the Wildmother (Acolyte). |
| 6 | You have served your purpose as a warrior and that is what you know best. You roam with nomads as a protector of the tribe (Outlander). |
| 7 | You have recently undergone the transformation because of a loved one's fear of loss. You have been casted out from society as a result (Hermit or Urchin). |
| 8 | The art of warfare has been your specialty since before your transformation. You now use your skills for profit and survival (Bounty Hunter/Monster Slayer). |
Feyforged Traits
Your feyforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Ability Score Increase
An ability score of your choice increases by 2, and your Wisdom score increases by 1.
Age
A typical feyforged is hundreds of years old; any new feyforged are usually 18 years or older. The magical process to becoming a feyforged leaves adolescents in agonizing pain until death.
Alignment
Most feyforged take comfort in peace and wisdom, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size
Feyforged are between 5 to 7 feet tall and weigh between 140 and 270 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Natural Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest
When you take a long rest, you must spend at least six hours in an inactive, meditative state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can’t be removed from your body against your will.
Languages
You can speak, read, and write Common and one other language of your choice.
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