Homebrew Dhamphir By DekktheODST (Port) Species Details

Born by blood of human and transformed by blood of vampire-kin, they are neither, nor something in between. Dhamphirs are their own race, and can have their own offspring. Be they formed by ritual or sired by a blasphemous union, they are rarely welcomed in societies and have few places to truly call home. Humans see them as vampiric abominations, while vampires see them as a shamefully sickening heresy.

While there are enclaves of dhamphirs beneath some cities, and rumors tell of a fledgeling dhamphire society deep in the underdark, the reality for most is isolation and rejection. Some find acceptance in human cultures by pledging themselves to slay vampire-kin, and vice versa in vampiric circles, though this acceptance tends to only come after the glory of success, not before. For most, to be a dhamphir is to never be trusted, and to see fear in the eyes of the ones you love.

Heretical Origin

Most dhamphirs are sired by their own or are the result of unholy unions between vampire-kin and humans. It is said there are rituals of pregnant women drinking blood or being bitten by a vampire to have a dhamphire child, however.

While they draw power from blood, they can still consume food and be nourished by it. Vampiric power courses through their veins, however they do not feel the inherent corruption of its influence. No dhamphir is the same, each born expressing differing amounts of their mortal and vampiric heritage.

A Blossoming Sanguine Form

Despite looking human in childhood, every dhamphir blooms into their true form upon reaching maturity. Bewitching and gaunt, their visage becomes a ghastly image of their former selves. This new form grants them odd supernatural properties, such as being treated as a living human by any spell that has any differing effects for the undead.

The easiest way to tell a dhamphir is by their lack of a shadow, leaving them looking unnatural in the light. Another consistent method of identification is the dhamphir's eyes, as they tend to have either black scleras with gray irises, or deep crimson scleras with an iris of bright scarlet. Regardless of the eye type, their pupils glow white. Black, white, brown, and even wine red are all possible hair colors for dhamphirs.

A dhamphir's skintone is most often a shade of taupe that is eerily close to human complexions, but lacks the warmth. It should be noted that despite their ghostly inhuman complexion, they can't have the gray-blue skin of vampires.

Dhamphir By DekktheODST (Port) Traits

Despite looking human in childhood, every dhamphir blooms into their true form upon reaching maturity. Bewitching and gaunt, their visage becomes a ghastly image of their former selves. This new form grants them odd supernatural properties, such as being treated as a living human by any spell that has any differing effects for the undead.

Age

Undeath is a spectrum to dhamphirs, and thus so are their lifespans. Some age as fast as normal humans and some do not age at all. The average dhamphir ages at a rate comparable to elves.

Alignment

Dhamphirs do not have an inherent tendency towards evil, and are typically neutral.

Size

Dhamphirs are the same size and build as humans. Your size is medium.

Speed

Your base movement speed is 30 feet.

Ability Score Increase

Your Charisma score increases by 2 and your Dexterity score by 1.

Superior Darkvision

You have darkvision with a radius of 120 feet.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Lightfooted

Your footsteps are as quiet as an owl's wing. You have proficiency in Stealth.

Undead Resistance

You have resistance to Necrotic damage.

Unnatural Ichor

Black blood flows through your veins, boosting your natural healing and showcasing your awakened connection to dark forces. When you roll a 1 or 2 on any Hit Die you spend at the end of a short rest, you can reroll the die until you get a higher roll.

Paranormal Form

You have advantage on Wisdom (Survival) checks made to track Undead creatures.

Fangs

You have a vampire's fangs. They are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Blood Drinker

As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you heal hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.

Silver Tongue

When you make a Charisma (Persuasion) or Charisma (Deception) check, you can roll a d4 and add the number rolled to the ability check.

Language

You can speak, read, and write Common and another language of your choice.

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