Homebrew Ghoul (Guerdon) Species Details

Feasting on the bodies of the dead, ghouls consume the soul-stuff that each being leaves behind, preventing such energy from passing onto the gods. Most ghouls never leave their homes below the surface, and spend their lives serving the elder ghouls—ghouls who have lived long enough and feasted on enough soul-stuff to unlock powerful knowledge of sorcery. Some ghouls, however, choose to live partially or wholly on the surface, amongst a society that garnishes some respect, but little trust for the subterranean corpse-eaters.

Ghouls have an appearance akin to the rats of the surface, though with slightly more human faces, goat-like hooves on their rear legs, and brandishing salient claws. Their eyes have a somewhat inhuman appearance, seeing through more than just visible light.

Ghoul (Guerdon) Traits

Life in the ancient tunnels below Guerdon has given ghouls unique and deadly traits.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Ghouls do not age like other races. They have differing stages of life, and their ages rely solely on how much soul-stuff they consume. Most surface ghouls are only a few decades old, but many elder ghouls may age beyond centuries.

Alignment

Ghouls do not share the same sentiments of morality as many surface-dwellers. They are almost always Neutral, with some freedom-seekers leaning towards Chaotic, and some that pledge to the elder ghouls towards Lawful.

Size

Most ghouls are between 4 to 5 feet tall, but tend to move on all fours. They hover in weight around 100 pounds. Regardless, your size is Medium.

Speed

Your base walking speed is 30 feet.

Superior Darkvision

Well-adapted for the dark, sorcerous tunnels below Guerdon, many ghouls go their entire lives without ever seeing light. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Rat's Claws

Because of your sharpened claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Ghoulish Healing

Ghouls are able to shrug off injury, healing from even major slashes with ease. During a short rest, you can choose to heal for the maximum amount of healing for each hit die instead of rolling. After you use this trait, you can’t use it again until you finish a long rest.

Sorcerous Detection

Ghouls' familiarity with soul-stuff has granted them the ability to detect it in living beings. As an action, you can cast detect magic as a 1st-level spell.

Languages

You can speak, read, and write Common and Ghoul.

Previous Versions

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