Homebrew Reborn Succubus Species Details

The muted sounds of happy chatter drifted out of the mansion's windows and into the garden, where Iena stood holding hands with a young nobleman. Her latest conquest, he had been almost laughably easy to corrupt. It had only taken a few short months to make him abandon all that he had once held dear and now he stood alone with her, pleadingly gazing into her eyes, silently begging her to bless him with even the smallest token of her love.

"Please, darling," he whispered, "I've done all that you asked, I beg you, don't refuse me any longer."

Iena paused, the honeyed words that normally fell easily from her lips somehow frozen. Only a single kiss and her mission would be complete, his mortal life ended and a new soul claimed for her master. Yet she found herself unable to move, the desperate love painted on this pitiful man's face paralysing her mind and causing her breath to catch inside her throat.

Ignoring the plaintive cries for her not to abandon him, Iena fled into the night. Even in her panicked state she was careful to merge fully with the shadows before transforming back to her true form to take flight, almost as afraid of being discovered as she was of the feelings growing inside of her.

Having experienced a profound event that made them question their own fiendish nature, a Reborn Succubus is a Succubus that has undergone a fell ritual wherein they and a willing creature from the Material Plane have swapped their native planes, each being reborn on their new plane after their old bodies were consumed in a blaze of unholy fire.

Once they've broken free from the Lower Planes a Reborn Succubus is no longer a prisoner to their nature and is instead free to pursue their newly-awakened sense of morality. However, escaping from the Lower Planes exacts a toll on these magical creatures and not only are they now subjected to the rigors of living in a physical body, but many of their magical abilities are greatly weakened.

Though they are no longer beholden to their lustful, selfish natures many Reborn Succubus find they still enjoy all of the pleasures the flesh has to offer, and most retain at least some of their old habits.

Having been reborn as physical creatures Reborn Succubus are no longer immortal, though they are ageless once they reach maturity. Despite being longer-lived than elves they can still die of old age, but the full lifespan of these creatures is unknown as the few who do manage to live out their natural lives die a solitary death in an attempt to conceal their true forms to the very end.

Reborn Succubus Traits

Nearly identical to a normal Succubus, your true form has large wings, small horns, long clawed fingers, and a whip-like pointed tail.

Ability Score Increase

You gain a +1 bonus to Dexterity and a +2 bonus to Charisma.

Age

You reach maturity somewhere between the ages of 15 and 19, and are ageless thereafter. However, as you now have a physical body you are no longer immortal and can die to old age, though your natural life spans nearly 800 years.

Alignment

Your escape from the Lower Planes has freed you from the compulsions of being a Fiend, but you are by no means required to live an upright or moral life. Only Lawful Good is out of your reach, as it is a way of life completely alien to your thinking.

Size

In your true form you are distinguished from a human only by virtue of your fiendish traits. Therefore your size falls within the normal parameters for a Human.

Speed

Your walking speed is 30 feet and your flying speed is 40 feet.

Languages

You can speak, read and write Common, Abyssal, and Infernal.

Natural Flight (True form only)

Your true form features large wings. Most Reborn Succubus have bat-like wings, though some can sport bird-like wings and a few even have black angelic wings. You cannot fly regardless of form when wearing Medium-Heavy armor. Light armor may be worn, but reduces your flying speed by half. Your carrying capacity when flying is the same as when walking.

The ability to fly is only available when in your true form.

Shapeshift

You can use an action to polymorph to any humanoid form of Small-Medium size or back to your true form. Other than your size and speed, all statistics remain the same regardless of form. Your clothes, gear, and any other items remain unchanged. You revert to your true form if you are knocked unconscious or die, or you reach the 5th level of exhaustion. (Sleeping does not alter your form.)

This action can be taken at will. However, each time you polymorph to a new form (other than your true form) you have a cumulative 10% chance of permanently reverting to your true form until the end of your next long rest. Completing a long rest resets this percentage to 0%.

Insidious Fiend

You have proficiency with either Persuasion or Deception

Fiendish Charm

You can use an action to attempt to charm a humanoid within 30 ft that you can see. The target must make a Wisdom saving throw against your Spell Save DC, or become charmed for 1 hour. (The modifier used for this ability is Charisma.) During that time the target must obey verbal or telepathic commands. If the target takes damage, receives a suicidal command, or sees a creature it considers an ally attacked by you or your allies, the effect ends. If the target succeeds on the saving throw, or the effect ends, the target is immune to your charm for 24 hours. Only one target can be charmed at a time, and if a new target is charmed the effect on the current target ends. You may attempt to charm a number of times equal to half your Proficiency Bonus (rounded down), and all expended uses are regained on a long rest.

Claw attack (True form only)

Melee Weapon Attack: reach 5 ft., one target. Hit: 1d6 + Dexterity slashing damage.

Fiend Step

Using 1 Bonus Action, you teleport up to 30 ft to an unoccupied space you can see. This feature can be used once per long rest.

Fiendish Presence

You are classified as both humanoid and fiend, and spells or effects designed to detect either fiend or evil will pick up your presence, regardless of alignment. You also have the shapechanger tag.

Any attempts to hide the identifying marks of a fiend on your true form are doomed to failure. If the entirety of any fiendish trait (both wings, both horns, all claws, or the whole tail) on your true form are removed or destroyed, whether intentionally or accidentally, the feature will fully regenerate itself over the course of 24 hours. Once they have fully regenerated you gain 2 levels of exhaustion. (You cannot exceed the 5th level of exhaustion through regenerating.)

This regeneration only applies to your fiendish traits. Any damage or destruction of a humanoid feature of your true form, including but not limited to limbs and internal organs, remains unaltered.

True Name (Optional)

This is an optional feature for DMs and players. It only applies if a True Name is chosen to be included in the PC's backstory.

Despite being reborn as a physical creature, the power of your fiendish origin still holds sway over your being. Anyone who learns your fiendish True Name has the power to order you to do their bidding. If you are given a command by someone who addresses you by your True Name, you must make a Charisma Saving throw of DC 16 or come under their control. On a failed save you must obey their commands for 24 hours, though you are not charmed by them and not compelled to do anything beyond the exact wording of their command. Any time you are given a command that would result in harming yourself or your allies, you can repeat the Charisma Saving throw. If you succeed on the Charisma Saving throw, or you finish the full 24 hours under the control of a True Name command, you are immune to the compulsion of a True Name command for 24 hours.

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