Homebrew Chair Species Details

CHAIR TRAITS

The chair is not capable of much

Slippery

creatures that try to stand on you must roll a DC 10 DEX saving throw otherwise they fall prone and take 1d4 fall damage.

 

you also get advantages towards being grappled

Not alive

Since the chair is not alive, it can neither breathe (making it immune to poisonous gas and drowning), be healed for hit points other than through a carpentry set or the spell mending, cannot gain hitpoints on a short or long rest, cast no spells, suffers disadvantage on saving throws when being attacked by fire, and if a large creature sits on it it must make a DC 12 Strength saving throw against being crushed and therefore dropping to 0 hit points, DC 15 for huge, DC 25 for gargantuan.

 

It's speed is also reduced to 0 for all forms of travel.

the chair cannot mount or control anything, but can be tied to the side.

 the chair's abilities will all be set to +0 as well as not having any proficiency bonus

Ask the DM to advise you on other rules.

All Powerful

You have ascended into sentience and now the universe is at your fingertips. you now can fly at a speed of 30 ft, can swim at a speed of 30 feet, can telepathically communicate in any language, and can cast any spell up to level 10. 

Tip

you fall over on your enemy, possibly causing damage

Chair Traits

Slippery, Not alive, and All Powerful

Slippery

Creatures that try to stand on you must roll a DC 10 DEX saving throw otherwise they fall prone and take 1d4 fall damage.

You also get advantages towards being grappled

Not Alive

Not Alive

Since the chair is not alive, it can neither breathe (making it immune to poisonous gas and drowning), be healed for hit points other than through a carpentry set or the spell mending, cannot gain hitpoints on a short or long rest, cast no spells, suffers disadvantage on saving throws when being attacked by fire, and if a large creature sits on it it must make a DC 12 Strength saving throw against being crushed and therefore dropping to 0 hit points, DC 15 for huge, DC 25 for gargantuan.

 

It's speed is also reduced to 0 for all forms of travel.

the chair cannot mount or control anything, but can be tied to the side.

 the chair's abilities will all be set to +0 as well as not having any proficiency bonus

Ask the DM to advise you on other rules.

All Powerful

You have ascended into sentience and now the universe is at your fingertips. You can now fly at a speed of 30 ft, can swim at a speed of 30 feet, can telepathically communicate in any language, and can cast any spell up to level 10. 

Comments

Posts Quoted:
Reply
Clear All Quotes