Homebrew Chair Species Details
CHAIR TRAITS
The chair is not capable of much
Slippery
creatures that try to stand on you must roll a DC 10 DEX saving throw otherwise they fall prone and take 1d4 fall damage.
you also get advantages towards being grappled
Not alive
Since the chair is not alive, it can neither breathe (making it immune to poisonous gas and drowning), be healed for hit points other than through a carpentry set or the spell mending, cannot gain hitpoints on a short or long rest, cast no spells, suffers disadvantage on saving throws when being attacked by fire, and if a large creature sits on it it must make a DC 12 Strength saving throw against being crushed and therefore dropping to 0 hit points, DC 15 for huge, DC 25 for gargantuan.
It's speed is also reduced to 0 for all forms of travel.
the chair cannot mount or control anything, but can be tied to the side.
the chair's abilities will all be set to +0 as well as not having any proficiency bonus
Ask the DM to advise you on other rules.
All Powerful
You have ascended into sentience and now the universe is at your fingertips. you now can fly at a speed of 30 ft, can swim at a speed of 30 feet, can telepathically communicate in any language, and can cast any spell up to level 10.
Tip
you fall over on your enemy, possibly causing damage
Chair Traits
Slippery, Not alive, and All PowerfulSlippery
Creatures that try to stand on you must roll a DC 10 DEX saving throw otherwise they fall prone and take 1d4 fall damage.
You also get advantages towards being grappled
Not Alive
Not Alive
Since the chair is not alive, it can neither breathe (making it immune to poisonous gas and drowning), be healed for hit points other than through a carpentry set or the spell mending, cannot gain hitpoints on a short or long rest, cast no spells, suffers disadvantage on saving throws when being attacked by fire, and if a large creature sits on it it must make a DC 12 Strength saving throw against being crushed and therefore dropping to 0 hit points, DC 15 for huge, DC 25 for gargantuan.
It's speed is also reduced to 0 for all forms of travel.
the chair cannot mount or control anything, but can be tied to the side.
the chair's abilities will all be set to +0 as well as not having any proficiency bonus
Ask the DM to advise you on other rules.
All Powerful
You have ascended into sentience and now the universe is at your fingertips. You can now fly at a speed of 30 ft, can swim at a speed of 30 feet, can telepathically communicate in any language, and can cast any spell up to level 10.
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Posted Feb 6, 2022why is this
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Posted Feb 7, 2022Why not?
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Posted Apr 27, 2022hmm... How to be useful for my team.... AH I GOT IT I'll be a chair ...