Homebrew Clan Gnoll Species Details

Gnoll

"SHOULD YOU BE SO BRAZEN OR MISFORTUNED to stand before the savage hyenafolk - take heed; gnolls bear an appetite not for gold, nor for such ideals as honor or mercy. Only if your potential as kin is deemed above the worth of your flesh may you find compromise and the rare regard of the gnolls."

     —Scholar Brammir, The Denmatron's Rebellion

Clan Gnoll Traits

Your gnoll character gains the following characteristics

Ability Score Increase

Your strength score increases by 2 and your dexterity score increases by 1.

Age

Gnolls reach maturity much faster than human but generally live lives shorter than humans. Gnolls reach adulthood around 5 years of age and rarely live longer than 50 years.

Size

Gnolls tower over most other humanoid races, standing between 7 and 8 feet tall and weighing between 200 and 300 lbs. Most gnolls exhibit a slightly hunched posture due to their animalistic physique. Your size is medium

Alignment

Being highly opportunistic, many gnolls are chaotic by nature. Furthermore, their fiendish ancestry and common disregard for other humanoids lead most to be innately evil- though a rare few lacking faith in Yeenoghu may adopt neutral alignments. Regardless, gnolls who stay true to their pack instincts are generally inclined to abide by the ideals of their chosen companions.

Speed

Your base walking speed is 30 feet

Bite

Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Darkvision

Being moderately nocturnal, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Rampage

Immediately after you reduce a creature to 0 hit points with a melee attack on your turn, you can move up to half of your speed and make an additional attack with your bite or with a melee weapon. If you make this attack with a weapon, you do not add your ability modifier to the damage of the attack.

Once you use this trait, you can't use it again until you roll for initiative at the start of combat.

Scavenger

You can safely consume raw or rotting food and have advantage on saving throws against disease and ingested poison.

Menacing

You have proficiency in the Intimidation skill.

Languages

You can speak, read, and write Common. You can also speak Gnoll, though it lacks a script or written form.

While much of the communication between gnolls consists of body language and expressive gestures, they also employ their own vocal language made up of various cackles, whoops, and other non-verbal sounds. Additionally, many packs borrow spoken phrases from Abyssal in order to communicate their more complex ideas, though most do not speak the language fluently.

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