Homebrew Dragonwrought Kobold Species Details

Physical Description

Kobolds are reptilian humanoids, standing between 2 and 3 feet tall. Their legs are digitigrade and their fingers are long and clawed. Kobolds have a snout similar to a crocodile and have long tails. Their skin is scaly and can be a variety of colors but the most common are shades of red, brown and black. Small horns grow from the top of a kobold's head.

Dragonwrought kobolds have a more powerful connection to their dragonic ancestors so they have patches of scales that are colored to match their respective ancestor. Some of them were also born with wings, allowing them the ability to fly if they were raised in an environment where they could practice this ability.

Kobold clothing is simple and often ragged. Clothing was chosen for its functionality, not for preventing nudity.

Society

Kobolds usual like living in dark places, tending to live in thick forests, caves and deep underground. However they are cold-blooded so they tend to stick to warmer climates. They live in large tribes, however when a tribe gets too big it splits into several smaller ones. The overcrowding in tribes means that there is no concept of privacy so kobolds don't view nudity as offensive or shameful. The same overcrowding can also breed conflict, leading kobolds to fight with each other to settle their differences.

Being in a monogamous relationship was not natural for a kobold. Mates were chosen for practical reasons rather than using emotions. Kobolds have one of the highest birth rates among humanoids, with a pregnant female able to lay an egg every two weeks. Some kobold eggs were known to contain dragonwrought kobolds, due to the eggs being speckled with the color of a draconic ancestor. Kobolds aged quickly, reaching adulthood at about 6 years old.

Kobolds do take good care of their bodies, gathering together for communal bathing, especially after shedding their skin. They would polish their claws using stones and would chew roots to help clean their teeth. Kobolds are omnivores but will eat almost anything if times get tough and they are desperate for food.

Kobolds are usually weak so when confronting enemies they tend to either face them with great numbers or utilize traps to wear down or eliminate their foe. Kobolds are quite skilled at trapmaking and is seen in their society as an art form.

Names

Kobold names come from the draconic language and are usually connected with their physical appearance , their behaviour or a particular part of their body. Sometimes a kobold will change its name by adding to it after an important event, such as surviving a great battle or giving birth.

Typical Names: Ett, Garu, Kashak, Molo, Sniv, Urak, Varn

Dragonwrought Kobold Traits

Your draconic heritage manifests in a variety of traits you share with other kobolds, as well as special features you get as the epitome of your kind.

Pack Tactics

Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Ability Score Increase

Your Dexterity score increases by 2, and your Constitution score increases by 1.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Dragonwrought Breath

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 11 + your Constitution modifier + your proficiency bonus. A creature takes 1d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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