Homebrew Fey Folk Species Details

Colorful Creatures:
A distinctive flitting buzzes from tree to tree, the conspicuous giggles filling the air around you as your legs are yanked from beneath you and you hang upside down as sparkling dust follows in the wake of colorful streaks like the glittering tails of a rainbow of shooting stars surrounds you. The Fey Folk can come in a wide range of colors but shade of green, blue, red, and bright gold are the most common.

Small Folk in a Big World:
Fey Folk experience the world from a completely different, much smaller, perspective. Everything is big to them and that makes the world all the more alluring… and terrifying. Some of them are excessively brave for such tiny creatures and will leave the safety of their home to seek out adventure. They quickly discover the wonders of the other races, the delicious foods, drinks, and wide variety of people only serve to encourage them to create bonds and make every moment count, striving to live life to the fullest.

Close Friendships:
Fey Folk easily develop strong friendships with those they encounter and they long for close connection with others. For most of the Fey this manifests in the form of tightly-knit communities of various Fey Folk who share a forest home. However, for those who venture beyond the comfort of their forests, this means that they are prone to latching on to the first kind hearted people they meet. As much as they would like to forge deep bonds with all creatures, Fey adventurers must quickly learn to suppress the need to form these bonds with everyone, lest it lead them to more trouble then they can handle.

Fey Folk Names:
Commonly named after plants or shiny objects, Fey Folk choose their own name when they reach the age of maturity, but their surname typically is that of their forest home.
Male Names: Oak, Pecan, Flax, Pepper, Newt, Bud, Clove, Vine
Female Names: Holly, Acorn, Silk, Frost,  Willow, Briar, Misty, Sunshine

Fey Folk Traits

Your Fey character has the following racial traits.

Ablility Score Increase

Your Dexterity score increases by 2. Your Strength score is decreased by 8 to a minimum of 1.

Age

Age: While Fey Folk mature much quicker than humans, reaching adulthood at the age of 6, they live significantly longer, sometimes reaching ages as high as 200. Despite their long lives, they never lose their childish nature.

Alignment

Most Faerie Folk are good, but their minds have trouble comprehending the more subtle differences between good and evil. Because of this they lean toward chaotic alignments owing to their innate tendency towards trickery and practical jokes.

Size

Fey Folk stand between 10 and 12 inches tall and average about 2 pounds. Your size is Tiny.

Speed

Your base walking speed is 10 feet. You have a fly speed of 35 feet. Due to your tiny size your flight is limited to a maximum of 100 vertical ft.

Darkvision

Accustomed to dim forests and dark nights you have superior vision in dark and dim conditions. You can see in dim light up to 60 feet as if it were bright light, and you can see in darkness up to 60 feet as if it were dim light. You can not discern color in the darkness, only shades of gray.

Fey Ancestry & Trance

Your ancestors history with the fey wilds produced many advantages to surviving in them. You have advantage on saving throws against being Charmed, you may Trance instead of sleeping, and can not be put to sleep by magic.

Trance
Much like their distant Elf cousins, most of the Fey Folk do not need to sleep,  though many do as they find it to be most enjoyable. The Fey Folk who choose not to sleep meditate deeply, or Trance, instead. While in a Trance they remaining semiconscious, still aware of their immediate surroundings. During a Trance, they can dream as the body and mind recover and process the recent events of their life, much like what happens when other races sleep. A Trance is much quicker than sleeping, however, allowing the same effects of sleep after only 4 hours.

Tiny Creatures

Tiny characters, unless the weapon is Undersized, cannot wield Lances or weapons with the Heavy property. They also require two hands to wield any weapon that does not have the Light property, or attack at disadvantage. A tiny creature can only use two-weapon fighting if their weapons are Undersized (or Light weapons if they have the Dual Wielder feat .) Weapons that are not Undersized have their damage die reduced by three stages when used by a tiny creature. A weapon does not have its damage reduced if a tiny creature uses two hands to wield it, or has the Dual Wielder feat. Undersized weapons damage is reduced by two stages, minimum of 1+Mod damage, but otherwise function as normal.

Tiny Target

Your small size makes you difficult to target. You gain +1 to your AC.

Fey Nimbleness

You can move through the space of any creature that is of a size Small or larger without suffering a movement penalty.

Sized for Speed, not Strength

Fey Folk are some of the smallest creatures, and their size puts a serious limit on their physical strength. You have disadvantage on all Strength based checks and saving throws. You tiny size, however, give you advantage on checks to contest or escape being grappled, overriding the strength disadvantage, and enemies have disadvantage on opportunity attacks to hit you when you leave a square adjacent to them without using the disengage action.

Languages

You can speak, read, and write Common and Sylvan.

Previous Versions

Name Date Modified Views Adds Version Actions
2/3/2018 10:22:05 AM
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