Homebrew Foreones Species Details
The foreones from their anatomy, are often mistaken for tieflings due to their horns. These planesborn get their traits from their deities when they first came into possession of the principal artefacts. This race has almost reptilian/amphibian in combination to mammalian traits. They sport digitigrade legs that end in almost bird like feet. On of their most notable features is their alien like appearance, two pairs of eyes, a snake like jaw and glowing patterns. They have thick tails that have thick fur that trails down to the tip. Their Mane like hair has two long out of place strands which theorised to be whiskers of some sort. Foreones can come in many arrays of vibrant and pastel colours depending on subrace such as blues, purples, reds, oranges and yellows as well as having tiger and leopard like patterns. Their sclera and pupils share the same colour which can also be any colour. Their ears is usually a darker shade then their body as well as their horns, hair and "whiskers" being a lighter colour.
Foreones Traits
The Foreones share the alien like features of creatures common to the astral planeAbility score increase
Your Wisdom score increases by 1 and your intelligence score increases by 2
Age
It is believed that the Foreones aged at a rate similar to that of firbolgs however shorter than the average elf.
Alignment
As a society that focuses more on the efforts of gaining more knowledge and Wisdom. Their nature tends to be more aligned to Neutral as their philosophy stands on not taking sides.
Size
Foreones are slightly taller than the average human standing at around 6-7 ft tall on average, your size is medium
Speed
Your base walking speed is 30ft
Darkvision
The advantage of having extra eyes pays off, you have superior vision in dark and dim conditions. You can see in dim light within 60ft of you as it were bright light and in darkness if it were in dim light. You can't discern colour only shades of grey.
Natural talent
Your natural ability to tinker grants you a proficiency in any one set of tools.
Cosmic blood
Your blood has the residue of the Astral planes making you resistant to psychic damage which is the most common used by denizens of the Astral plane.
Ancient power
You know the message cantrip. When you reach level three, you can cast detect thoughts once, to regain this spell you must have had a long rest. At fifth level you can cast levitate once per long rest. Your spellcasting ability is based on intelligence.
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