Homebrew DragonForged Species Details

The warforged build to fight in the Last War. while the first warforged were mindless automatons, there were countless improvements made to their design that ultimately culminated in sentience. The dragonforged are a new production line of warforged, borne out of the need for stronger soldiers. Regular warforged are already created with a blend of organic and inorganic materials, dragonforged simply have the addition of dragonscales to their recipe. In addition, dragonforged design sees a larger focus on the incision of metal plating. 

DragonForged Traits

your dragonforged character has the following traits

Ability Score Increase

Your Constitution score increases by 2, and your Charisma score increases by 1.

Age

A typical warforged is between two and thirty years old however, the dragonforged one is much younger, averaging at around 6 months. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. you are immune to magical aging effects.

Alignment

most warforged take comfort in order and discipline, tending toward law and neutrality. In contrast, the Dragonborn that this line takes its inspiration from tending to extremes, often making a conscious choice for one side or the other in the cosmic war between good and evil. As a result, dragonforged are usually lawful in nature, but never neutral.

Size

Dragonforged, much like regular Dragonborn, is taller and heavier than humans, standing well over 6 feet tall and averaging a hefty 380 pounds. Your size is medium

Speed

Your base walking speed is 25 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don't need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need need to sleep, and magic can't put you to sleep.

Sentry's Rest

when you take a long rest, you must spend at least six hours in n inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You have resistance to slashing damage.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. to doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.

Night-Sight

Designed to be superior to the dragonborn you are modeled after, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness, as if it were dim light. You can't discern color in darkness, only shades of grey.

Languages

You can speak, read, and write Common, and Draconic.

Breath Weapon

You can use your action to exhale shards of metal. When you use your breath weapon, each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

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