Homebrew Elder Black Ooze Species Details

Being inconsistent
Their appearance resembles a lump of black goo. Its surface, reminiscent of coal tar, is quivered and never maintains a consistent shape even for a second. Their primitive relatives hide in strata of large villages and cities, but these slime go wandering around prey, adapting their bodies in multiple ways that allow them to attract them. The elder black ooze can stay a long time without eating. These can even store large amounts of meat in your body, dissolving them regularly to obtain their nutrients, a human body can be retained for up to a week.

The life of Elder Black Ooze is hard. Normally they are hunted and exploited by more intelligent beings for the creation of multiple poxes, because the acid that is released from their bodies is very useful as material for bombs or traps. These Ooze do not consider humans, nor any variant of them as a real threat, but are aware that a large number could lead to an overwhelming defeat.

Slimy, Slippery, Sticky.
The elder black ooze have a constitution based on acidic mucus with a jet black color. They have a pair of holes that resemble eyes, but as much as their primitive race these are blind, these eyes only object of confusion for the enemy. Having no lungs slimes do not need to breathe oxygen, or air, to live. This Ooze don´t need sleep. Elder Black Ooze reach adulthood around their 1500th year and most are expected to live approximately 2 million years. Their acid body prevents them from wearing armor.

 

Lords of the Ooze
They consider themselves to be the most superior creatures among the ooze race, with an intellect superior to that of their relatives, as human. They do not usually coexist with any race other than their own.
Elder black ooze often forgive ooze to bow to their majesty, as long as it is not going through a famine streak.
Despite being considered superior beings to their primitive relatives, they fail to recognize or understand the hierarchies of races alien to their own, so for them it is equal a human king and villager.

Elder Black Ooze Traits

Your Elder Black Ooze character has certain traits unique to its race.

Slime Legacy

You know the Acid Splash cantrip. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest.

When you reach 5th level, you can cast the Conjure Animals spell once with this trait and regain the ability to do so when you finish a long rest. But your conjured animals are made of your slime

Wisdom is your spellcasting ability for these spells.

Language

You can speak, write and read common language.

Ability Score Increase:

Your Wisdom increases by 2 and your intelligence increases by 1

Blindsight

As a slime, you have a sensitive motion detector which senses vibrations and has a radius of 60 feet. This sensorial skill can not detect vibrations in rooms that have walls that are more than one foot thick.

A Elder Black Ooze with blindsight can perceive its surroundings without relying on sight, within a 60 feet, but can't detect vibrations in rooms that have walls that are more than one foot thick.

As ooze are usually blind, typically have this special sense, as do creatures with echolocation or heightened senses, such as bats and true dragons. It has a parenthetical note to this effect, indicating that the radius of its blindsight defines the maximum range of its perception.

Amorphous

The ooze can move through a space as narrow as 1 feet wide without squeezing.

Sticky Body

Because of your stickyness, you have a climbing speed of 20 feet . You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Slime Hug

You can grapple an oponent contesting with your Strength or Dexterity check contested by the target's Strength or Dexterity check. If you have a creature grappled you can take an action in its turn and it can try to regain control at the start of his turn, by making a grapple contest again. If you take an action in the turn of a grappled creature you can't take an action in your turn.

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