Homebrew Awakened Cat Species Details

Formally of the Woods

Beastkin vary greatly depending on the species. They are shorter than humans but some may be stockier or more lithe. The colors of their fur vary with the species or if they’re bred for a specific color. Molded by magic, the residue may show up in the color of their eyes, giving many unnatural eye colors or other genetic mutations such as albinism. Their lifespans are short, only living to the age of 60 if that.

 

Serve and Rebel

Beastkin were made for the sole purpose of serving the elite of the empire. Many of them are kept as maids or nannies or butlers. Some work the labor sector, acting as mail couriers or hired muscle. Beastkin know little of the world outside the walls they were made. And some are resigned to their fates.

But there are whispers of a select few beastkin who will not sit idly by as they suffer at the hands of cruel masters. Many have run from their employer’s home and live in the shadows. Some protest publicly, demanding change. Rebellion is still strong of a word for these few, but it will not be long before the final straw breaks.

 

Beastkin Names

Beastkin have one name, given to them by their masters. Though some choose their own names should they rebel.

 

Male Names: Artorius, Bruno, Cornelious, Esben, Flick, Izot, Koda, Mogan, Niko, Oz, Pascal, Sorin

Female Names: Adelaide, Bianca, Cecilie, Estelle, Keli, Marbel, Nell, Noemi, Sonia, Sola, Tanja, Yrsa

Awakened Cat Traits

Your beastkin character shares these traits amongst other beastkin.

Ability Score Increase

Your Dexterity score increases by 2.

Darkvision

Due to your animal nature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Jaws that Bite

As a bonus action, you may sink your animal teeth into the flesh of your opponents as an unarmed strike. If you hit with it, the damage dealt is 1d6+your Strength modifier.

Claws that Catch

You may strike out with your claws as an unarmed strike. On a successful hit, the damage dealt is 1d6+your Dexterity modifier.

Languages

You can speak, read and write Common as well as the language of your species (i.e. “Squirrel Speak”).

Ability Score Increase

Your Intelligence Score is increased by 1.

Clever Cat

You gain proficiency in either History or Arcana.

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