Homebrew Troverian Species Details
Troverians are an industrious dwarf-like people who coexist with the dwarves in the village of Harth. Troverians are known to prefer living in underground areas, due to them using the many ores and minerals in the areas to produce equipment such as armour and weapons. Some troverian tribes have special ways to polish old equipment found in the field by hunters. This race is said to be "workaholics" due to them working for long periods. It's been said they can continue work day and night to produce such equipment without a need to sleep until their work is finished. Many of the troverian's clothes allow them to continue working without much problem, while also acting as their usual attire.
Troverians resemble short, slightly stockier, and bulkier humans and are commonly mistaken for dwarves. Their skin usually tanned, Troverian males grow massive beards and moustaches, wearing them in odd but traditional shapes. Female Troverians lack facial hair all together, resembling human females with a smaller but sturdier frame.
Troverian Traits
Your Toverian character has an assortment of inborn abilities, part and parcel of dwarven nature.Ability Score Increase
Your Strength score increases by 2 and your Constitution score is increased by 1.
Age
Troverians mature at the same rate as humans, but live a few years less.
Alignment
Troverians care most of all about wanting to work. As such, they are usually neutral or chaotic good.
Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Heart of Fire
You have resistance against Fire damage (explained in the “Combat” section).
Troverian Weapon Training
You have proficiency with the greataxe, lance, and maul.
Tool Proficiency
You gain proficiency with the artisan’s tools: smith’s tools and mason’s tools.
Artisan's Cunning
Whenever you make an Intelligence (History) check related to the origin of metalwork or you make an Intelligence (Investigation) to identify or locate ores, you are considered proficient in the skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Common, Troverian, and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Troverian Magic
You know the mold earth cantrip. When you reach 3rd level, you can cast the heat metal spell once per day. Wisdom is your spellcasting ability for these spells.
Workaholic
When crafting an item (XGtE p.128) as your downtime activity, you divide the gold piece cost of the item by 200 to determine the amount of workweeks it takes to craft it. You can complete multiple items in a workweek if the items' combined cost is 200 gp or lower.
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