Homebrew Dark Dwarf Species Details

They are corrupt leaning toward chaotic in alignment. They keep to themselves. They are greedy. They are cowardly and will want to erect golems or siege machines to fight their battles.

Dark Dwarf Traits

Dark Dwarves are typically cowardly and prefer to summon creatures and contruct machines to do their bidding.

Ability Score Increase

Your Charisma and Intelligence scores increase by 1.

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years

Alignment

Having been corrupted by the Horseman of Death himself, these Dwarves will lean towards being chaotic. They tend towards evil as well, with a strong sense of greed and selfishness. 

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed

Your base walking speed is 20 feet. Your speed is not reduced by wearing heavy armor.

Superb Dark Vision

Accustomed to life in the mines and in the industrial cities smothered in smoke, you have superior vision in dark and dim conditions. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Engineer

Whenever you make an Intelligence (Investigation) check related to the integrity of a structure, you are considered proficient in the Investigation skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Dark Dwarven Cowardice

You have disadvantage on saving throws against being frightened. Preferring to stay out harm's way, you are proficient with Crossbows. You also have advantage on attacks made with a thrown weapon.

Golem Master

When you make an Charisma (Persuasion), Charisma (Intimidation),  or Wisdom (Insight) check involving golems, you can roll one Intuition die, a d8, and add the number rolled to the ability check.

Siegecraft

You are proficient in handling siege weapons. You can construct siege weapons during a long rest. Intelligence is your engineering ability for using a siege engine.

Corrupted Power

You know one cantrip of your choice from the school of Necromancy and one cantrip from the school of Transmutation. Intelligence is your spellcasting ability for it.

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