Homebrew Avia-Ra Species Details

Ancient God-Kings
Depictions of the avia-ra can be found in the ruins of
ancient cultures throughout the galaxy. Often, but not
always, they are portrayed as divinity manifest: god-like
travelers from the heavens. They arrive as evangelists to
share the philosophy of their solar religion—that the Sun
Above is the only true god—and remain long enough to
build an enduring civilization on the primitive world.
Some races consider the avia-ra an ancient
and wise people, dedicated to their
religion and its tenets. Others cast
them as charlatans and false
prophets, who routinely prey
upon primitive and defenseless
peoples. The truth depends largely
on perspective, but the avia-ra view
themselves only as a grand tool to
carry the momentum of the sun's
glory to new peoples.
Watchers of the Citadel
The heart of the avia-ra's
religion is at the Solar Citadel, which
revolves close around the Sepulcher Star. Most aviara
make pilgrimage to this site at least once in their
lives to bask in the rays of their holy sun, which (in
their philosophy) gives light and meaning to all other
stars. Their worship of the sun is always directed at the
Sepulcher Star itself, even if they are nearer to another
star or to no star at all. All other stars merely act as a
metaphor, a symbol, for their holy sun. In contrast to their binary doctrines, their actual
relationship to the star and the Sepulcher within it is more
complicated. The Solar Citadel definitively ensures that
the star is under avia-ra control, but Old Un has never
spoken to the avia-ra directly from within the star. Despite
the silence, the avia-ra continue to pray in reverence and
make pilgrimage to the Sepulcher Star

Deep Symbolism
Avia-Ra are inclined to view the events around them
as omens of much larger struggles, such as those
between light and dark, good and evil, and law and
chaos. All things have symbolic importance to them;
even fundamentally objective things like science and
mathematics have a place in the underlying allegory for
avia-ra.
Most avia-ra hold dreams in especially high regard,
for interpreted dreams can tell the future, lend insight into
the past, or provide guidance for the present. Those with
the gift to interpret dreams are honored highly as priests
in the avia-ra and given elaborate titles, such as Grand
Remembrancer, or Dream-Teller Most High.
Avia-Ra Names
Avia-Ra names come in two-part cartouches, with one or
both parts of the name being composed of the names of
ancient avia-ra heroes and great ideals.
Front Cartouche. Anubis, Apophis, Cani, Canopis, Helio,
Horus, Ira, Isis, Nefer, Oculus, Terra, Verum
Rear Cartouche. Amet, Bast, Haten, Hotep, Intef, Lux,
Ma’at, Mose, Omet, Osiris, Ptah, Set, Thoth

Avia-Ra Traits

Though different avia-ra families may have different bird heads, all avia-ra have the following racial traits:

Ability Score Increase.

Your Wisdom score increases
by 2, and your Dexterity score increases by 1.

Speed.

You have a base walking speed of 30 feet.

Darkvision.

Thanks to the rituals of your ancestors,
the light of the sun dances in your eyes and grants you
superior vision in dark and dim conditions. You can see
in dim light within 60 feet of you as if it were bright light,
and in darkness as if it were dim light. You can’t discern
color in darkness, only shades of gray.

Avia-Ra Weapon Training

You have proficiency with
the avia-ra sunstaff, scimitar, shortbow, spear, and whip

Doctrine.

You have proficiency in the Religion skill.

Blessings of the Sun

You can cast the spell bless,
targeting only yourself, without using a spell slot. Wisdom
is your spellcasting ability for this spell. For the spell’s
duration, if you roll a 4 on the d4 that you add to an attack
roll or saving throw, you gain advantage on that attack roll
or saving throw.
Once you use this trait, you can’t use it again until you
finish a long rest.

Sun’s Chosen

You know the sacred flame

cantrip evocation
Casting Time: 1 action
Range: 60 feet
Components: V S
Duration: Instantaneous
Classes: Cleric
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. and
thaumaturgy cantrips.

cantrip transmutation
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Up to 1 minute
Classes: Cleric
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Wisdom is your spellcasting ability
for these spells.

Languages

You can speak, read, and write Common
and Avia-Ra. Avia-Ra is a language filled with soft
consonants and long vowel sounds. Its written form uses
the Celestial script.