Homebrew Myconid Species Details

Myconids are intelligent, ambulatory fungi native to the Underdark, seek enlightenment, and deplore violence. If approached peacefully, myconids gladly provide shelter or allow safe passage through their colonies. They have also been known to colonize deep in jungles, as to avoid the dangers of the Underdark.

Circles and Melds. The largest myconid in a colony is its sovereign, which presides over one or more social groups called circles. A circle consists of twenty or more myconids that work, live, and meld together. A meld is a form of communal meditation that allows myconids to transcend their dull subterranean existence. The myconids' rapport spores bind the participants into a group consciousness. Hallucination spores then induce a shared dream that provides entertainment and social interaction. Myconids consider melding to be the purpose of their existence. They use it in the pursuit of higher consciousness, collective union, and spiritual apotheosis. Myconids also use their rapport spores to communicate telepathically with other sentient creatures.

Myconid Reproduction. Like other fungi, myconids reproduce by mundane sporing. They carefully control their spores' release to avoid overpopulation. Once born, they tend to stay with their circle and care for their kin. This is why myconid adventurers are considered to be a rarity; it takes a true cause for them to abandon the colony and set out on their own.

Myconid Traits

Myconids have various uses for their spores; from communicating to protecting themselves, they have a spore for the job.

Ability Score Increase

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age

Myconids are considered to be adult at 8, and live to reach about 24 years old.

Alignment

Myconids naturally lean towards lawfulness. Because of their detest of violence, most are also good aligned.

Size

Myconids stand between 2'6" and 3'6", averaging about 100 pounds. Your size is Small.

Fungi

Your creature type is plant, rather than humanoid.

Speed

Your base walking speed is 25 feet.

Superior Darkvison

Accustomed to the depths of the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Poisonous Spores

Instead of taking Bludgeoning damage from your unarmed strikes, you may choose that targets take Poison damage instead, showering them in poisonous spores.

Melding

Instead of sleeping, you enter a trance-like state meditation that lasts four hours. In this state, you can dream, and if any other myconid(s) are nearby they may share the meld with you. If they do, all myconids involved share all of their dreams and may communicate with each other.

Pacifying Spores

As an action you can eject spores at a one creature you can see within 5 feet of you. The target must succeed on a DC (8 + your Constitution modifier + your Proficiency bonus) Constitution save or be stunned until the end of their next turn. This feature does not work underwater or in heavy winds. After you use your pacifying spores, you may not use it again until you complete a long rest.

Rapport Spores

As an Action, you may release a 20 foot radius of spores that surrounds you. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Languages

You can speak, read, and write in Common and Undercommon.

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