Homebrew Fox Folk Species Details
A race of amphiphomeric fox people... Your Fox Folk character has a variety of traits in common with others of its kind.
They typically live in small villages within their respective environments. They can occasionally be seen in large cities, commonly as adventurers.
Fox Folk Traits
From green lush forests, to freezing tundras, and to desert paries... Fox Folk live most everywhere...!Shapeshift
You can shapeshift between a single specific human-like form and your natural fox form as an action. Shapeshifting between your two forms functions as a druid's Wild Shape feature - except it can be used indefinitely and your ability scores and statistics are not altered. As you gain experience and age, your forms both continue to mature and grow. If rendered unconscious or killed, you revert to your fox form. Starting at 6th level, you may also shapeshift as a bonus action instead of using an action.
Seductive Glance
As an action, you may attempt to charm a humanoid if they are within 30ft and make eye contact with you. The target must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. The DC is equal to 8 + your proficiency bonus + your Charisma modifier. If the target is attracted to you add +1 to the DC. If it fails the save, it is charmed by you for 10 rounds (1 minute) until you or your companions do anything harmful to it. It regards you as a friendly acquaintance. You can use this feature a number of times equal to your proficiency bonus -1. You regain any expended uses when you finish a long rest.
Ability Score Increase
Choose one of the following: Between your Dexterity & Charisma, one increases by 2 and the other by 1.
Age
Fox folk are first born as foxes and reach puberty at 10, growing to roughly the size of a wolf. During puberty, they gain their ability to shift into humanoid form (see Shapeshift below) and continue to mature for another 15 years before reaching adulthood and can live to about 300 years old.
Alignment
Fox folk are wild and chaotic and enjoy mischief but are usually good hearted. They are fierce protectors of their homeland and tricksters.
Size
Fox folk range from 4-6 feet tall with slender builds. They are on average smaller than humans and a few inches shorter. Your size is medium. Expect Fennic fox subrace, your size is small.
Speed
Your base walking speed is 30 feet; 45 on all fours.
(Must not have any items in front paws, items can be held in mouth [within reason]. Smaller items [i.e. dagger] could be held in front paws but willbe considered difficult terrain [Up to DM's discretion]. When on all fours you have advantage on stealth, unless dashing.)
Darkvision
Accustomed to twilit forests (or your subraces's accustomed environments) and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Blood
You are considered a fey creature. You have advantage on saving throws against being charmed, and magic can't put you to sleep. You pass the Fey Ancestory racial benefit on to any half-blood posterity.
Fox Senses
Fox Folk are natural hunters, they are also smart & cunning... Proficient in Perception, Stealth & a choice of either at half proficiency; Persuasion, Deception, or Acrobatics.
Tooth and Nail
You have sharp claws and teeth. You can bite or claw enemies doing 1d4 + Strength modifier as an unarmed attack. Beginning at 8th level, your fox form grows in size and ferocity, increasing the damage to 2d4 + Strength modifier while in your fox form (as described in Shapeshift).
Languages
You can speak, read, and write Common and Sylvan. Sylvan is fluid and musical. Sylvan is the language of the fey. The fox folk written style uses the Elvish alphabet.
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Posted Apr 13, 2022Lol this is a pretty much a blatant copy of my original race with only some slight changes. Maybe give a little credit?