Homebrew Alimeer Species Details

The Alimeer are a group of Humanoids that have a strong tendency for natural adaptation. They are able to- over the course of at least 50 years- become fully adapted to a new environment. This allows for the distinction of different Alimeer from various terrains, and this causes most people to think of Mountain Alimeer as a different race from Coastal Alimeer. Even with these very different subraces of Alimeer they all share one defining trait, an inhuman head that has a curved spike on the back and pincer like protrusions from their chins. Along with this strange head they all possess gills instead of lungs, but such gills have adapted to become suited to the environment they are from, and will not always work for water. The Alimeer of different terrains developed very different cultures as well, and so split off into different countries, thus putting a stop to the domination of everything by the Alimeer.

Alimeer Traits

The Alimeer have a variety of traits true to all Alimeer, as well as many true to only certain types.

Ability Score Increase

Your constitution increases by 2

Age

The Alimeer can live for upwards of 300 years, but usually live for around 200. Alimeer reach physical maturity at around 50, but are considered "adults" at around 15.

Size

The Alimeer are usually taller than humans, but still around that height.

Speed

Your base speed is 30 feet.

Bestial Teeth

Your alien mouth is filled with rows of sharp teeth, as well as one large one in the middle. You have a natural weapon of bite which functions as an unarmed strike that you are proficient in. If you hit you deal 1d4 piercing damage plus 1d4 poison damage plus your strength modifier.

Coastal Alimeer

The coastal Alimeer's gills still work in the water and they have fins that allow them for streamlined swimming. They set up settlements on beaches and coastlines and rely on fishing to sustain the societies. The spike on the back of a Coastal Alimeer is less prominent and is almost replaced by a fin on their heads.

Ability Score Increase

Your dexterity score increases by 1.

Darkvision

Thanks to your adaption to being underwater, you have gained the ability to see in very low light. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Water Adaption

You can breathe both air and water, as well as gaining a swimming speed of 30 feet.

Watery Shield

You know the shield spell and can cast it 3 times per long rest at a 1st level. 

Languages

You know Common and Aquan.

Inland Alimeer

The Inland Alimeer are the most common Alimeer, they are also commonly called Urban Alimeer and have less actual adaptations than other Alimeer. The Inland Alimeer cover terrains from forest to plains and not many more exotic landscapes. 

Ability Score Increase

Choose 1 ability score to increase by 2.

Earthen Attunement

Your adaption to the land provides helpful bonuses. You know the mold earth cantrip and can communicate with land dwelling creatures in a basic way.

Languages

You know Common and Terran

Mountain Alimeer

The mountain Alimeer are more nomadic and prefer to not stay in one place for very long. Their gills are adapted to allow for the breathing of carbon dioxide, allowing them to breathe for long periods of time atop very high peaks.They also have a blubber like material that keeps them warm atop the same high peaks.

Ability Score Increase

Your strength increases 1.

Mountainous Adaption

The rugged and freezing mountains call for heavy adaptation, and the Alimeer can bring that. You gain resistance to cold damage as well as effects from freezing temperatures. You also do not require oxygen to breath but carbon dioxide.

Languages

You know common and auran

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