Homebrew Awakened Emperor Penguin Species Details

An emperor penguin that has been awakened for any reason. Perhaps a favored pet given intelligence or a strange experiment.  Perhaps a passing druid wished to gift a beast with wisdom, creating an ally. Of course, maybe a wild magic sorcerer went chaotic stupid (as they do) and fell through an ice float, either creating or becoming an Awakened Emperor Penguin

Awakened Emperor Penguin Traits

You maintain your physical abilities, as well as a few extras caused by your magical creation.

Ability Score Increase

Your awakening grants you a +2 to Intelligence or Wisdom, whereas your natural blubber and muscle grants a +1 to a physical stat of your choice. 

Age

Penguins reach maturity around age 3 and rarely live longer than 30 years.

Alignment

Most Awakened Emperor Penguins are neutral upon creation, still seeing the world as a place of predators and prey, where life and death are natural processes. However, after time, they are as capable of learning to outlooks as any other intelligent creature. 

Size

The emperor penguin (Aptenodytes forsteri) is the tallest and heaviest of all living penguin species and is endemic to the frozen ice sheets. The male and female are similar in plumage and size, reaching 3 to 4 feet in length and weighing from 49 to 99 lb. Your size is small.

Speed

Your base walking speed is 20 ft., but increases to 40 ft. on snow or ice that can be slid on, and you have a swimming speed of 60 ft.

Blubber Boi

You have thick layers of blubber. When you aren’t wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Echolocation

Your natural abilities grant you 60 ft. of blindsight that works above and below water, so long as you're not deafened.

Resistance

Thanks to your blubber and feathers, you have a natural resistance to cold damage. 

Keen Senses

You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Aquatic Lungs

Regardless of your Constitution Score, you are able to hold your breath for a minimum of 30 minutes. 

Natural Weapons

Your sharp beak is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

 If the penguin moves at least 20 feet straight toward a target and then hits it with a beak attack on the same turn, the target takes an extra 1d6 bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw ( DC 8+Proficency+Strength) or be knocked prone.

Languages

You can speak, read, and write Common and Druidic.

Innate Spellcasting

Due to your flippers being neigh useless for dexterous handling, you can case the mage hand cantrip innately. This casting of the cantrip uses a free action, has a range of 5 feet, and the hands last until dispelled. You may have up to two mage hands active at once. The hands can exert force equal to what you would be capable of with hands. 

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