Homebrew Enchanted Cat Species Details

Enchanted Cats are felines that have had their intelligence increased, either intentionally or accidentally.  Most have an intellect comparable to humans or other races, along with wildly varying personalities also attributed to them.  Most if not all enchanted cats also gain the ability to speak the most common tongue for the area they lived before becoming enchanted, and those that can't still fully understand the most common tongue for the area.  As they are physically still just cats, they are commonly overlooked as threats from most other races unless they make their abilities known.

Enchanted Cat Traits

Cat-like Behaviour

Ability Score Increase

Your Dexterity score increases by 2, your Intelligence and Charisma score increases by 1.

Ability Score Decrease

Your Strength score decreases by 1.

Darkvision

You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Feline Agility

Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Cat’s Claws

Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cat’s Talent

You have proficiency in the Perception and Stealth skills.

No Hands

Being a cat, you only have paws, so you cannot wield conventional weapons.  Jewelry, such as necklaces or gorget's, can be used as spell casting focuses.

Age

Magical Cats live to around 30 years on average.

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