Homebrew djinn Species Details

the four tribes of the djinn

Aserai- the tribe of the South winds 

Farsi-treibes of the western woods 

asbersai-tribe of the northern wastes 

El-Khalid-tribe of the eastern seas

djinn Traits

djinn resistence

DJINN RACIAL

You are immune to poison and necrotic damage. You are immune to the poisoned condition, and you have advantage on saving throws against becoming charmed, exhaustion, frightened, or paralyzed. While you aren't wearing armor, your AC is 11. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

ability score increace

 Your Strength score increases by 2, your Constitution score increases by 2, and your Intelligence score is reduced by 2.

Undead Nature

You are no longer a living creature—your creature type is undead, instead of humanoid. You do not require air, food, water, or sleep. You are affected by game effects that affect undead such as a cleric's Turn Undead feature and the chill touch spell. Similarly, you are not affected by game effects that only affect humanoids such as the charm person and hold person spells.

dark vision

Thanks to your undead nature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern col

resistince

Supernatural creatures, djinn are imbued with special defenses which protect them from those who'd see them destroyed. You gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

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